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Blink Strike

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Level 5
Joined
Jul 30, 2012
Messages
93
  • Blink Strike
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blink Strike-[Q]
    • Actions
      • Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
      • Unit - Move (Triggering unit) instantly to ((Position of (Target unit of ability being cast)) offset by 10.00 towards ((Facing of (Target unit of ability being cast)) + 180.00) degrees)
      • Unit - Add Storm Bolt to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
No stun when i'm blinked, where is wrong there ?
 
Level 5
Joined
Jul 30, 2012
Messages
93
  • Blink Strike
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blink Strike-[Q]
    • Actions
      • Unit - Create 1 global dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
      • Unit - Add Storm Bolt to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Move (Triggering unit) instantly to ((Position of (Target unit of ability being cast)) offset by 10.00 towards ((Facing of (Target unit of ability being cast)) + 180.00) degrees)
I tried this type.This time stun is okey but now our hero appers middle of map. lol :/
 
Level 7
Joined
Nov 15, 2009
Messages
225
Do you have another trigger running at the same time?
Your trigger seems to be ok, also I remade your trigger.

And it works perfectly fine for me.
Here check the map.

  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blink Strike
    • Actions
      • Unit - Create 1 Dummy for (Triggering player) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
      • Unit - Add Storm Bolt to (Last created unit)
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
      • Unit - Move (Triggering unit) instantly to ((Position of (Target unit of ability being cast)) offset by 10.00 towards ((Facing of (Target unit of ability being cast)) + 180.00) degrees)
 

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  • test.w3x
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