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Is it possible...

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Level 13
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Apr 15, 2008
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852
... to play only a unit's Stand - 1 animation?

Cuz I don't need that the unit is looking arround.
Example: I don't want what the raccoon does, he's walking arround in a stand animation.

Please, Help Meh!

P.S. If you need moar info why I need this, I'll post it.
 
I think that you can disable it only with periodic trigger or modeling.

  • Animation Fix
    • Events
      • Time - Every 3.33 seconds of game time
      • -------- Note that raccoon's stand animation lasts 3.334 seconds --------
    • Conditions
    • Actions
      • Set TempGroup = (Units in (Playable map area))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Picked unit)) Equal to <Raccoon>
            • Then - Actions
              • Animation - Play (Picked unit)'s stand animation, using only Common animations
            • Else - Actions
      • Custom script: call DestroyGroup(udg_TempGroup)
Works fine for me.
 
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