- Joined
- Mar 6, 2008
- Messages
- 898
Hi,
I am trying to use goo'old
native and cannot seem to get a special effect shown up for it if the special effect has no animations.
This this has never made any problems to me in the past I suggest this might be related to a bug since recent versions of WarCraft III?
works like a charm. But unfortunately I need AddSpecialEffect to work.
Note that it seems to me that special effect having animations do NOT suffer from this problem.
For example:
works fine, while
does not.
And the only difference (as far as I can see) is that MassTeleportTo.mdl has animations and BlinkCaster.mdl does not.
I am trying to use goo'old
JASS:
AddSpecialEffect(string modeName, real x, real y)
This this has never made any problems to me in the past I suggest this might be related to a bug since recent versions of WarCraft III?
JASS:
AddSpecialEffectTarget
Note that it seems to me that special effect having animations do NOT suffer from this problem.
For example:
JASS:
AddSpecialEffect(
"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl",
GetUnitY(builder),
GetUnitX(builder)
)
works fine, while
JASS:
AddSpecialEffect(
"Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl",
GetUnitY(builder),
GetUnitX(builder)
)
does not.
And the only difference (as far as I can see) is that MassTeleportTo.mdl has animations and BlinkCaster.mdl does not.
Last edited: