- Joined
- Jul 21, 2015
- Messages
- 142
Does anyone think they would be able to help me with Vinz custom power that is written in Jass.
This is his resource link:
www.hiveworkshop.com
local unit u = GetTriggerUnit()
local effect fx
local real x = GetUnitX(u)
local real y = GetUnitY(u)
local real face = Deg2Rad(GetUnitFacing(u))
local real tilt
set tilt = 0
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 90 + BlzGetUnitZ(u))
call DestroyEffect(fx)
set tilt = -45
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 110 + BlzGetUnitZ(u))
call BlzSetSpecialEffectTimeScale(fx, 0.8)
call DestroyEffect(fx)
set tilt = -135
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 110 + BlzGetUnitZ(u))
call BlzSetSpecialEffectTimeScale(fx, 0.7)
call DestroyEffect(fx)
set u = null
set fx = null
I am having trouble with what I am supposed to be replacing the text in here as I don't know JASS as well as I should, but really like his spell.
The Unit Variable I have for the correlating unit is called unitVAMPIRE if that helps ^.^
It is copied as a script spell and is written in JASS btw not GUI
This is his resource link:

Reaper's Claws
Reaper's Claws Previews: Tilted 0, 45, and 135 degrees at various heights Roll goes counter-clockwise, so the demo uses negative angles. TimeScale determines the effect's speed, where 1 = 100%. local unit u = GetTriggerUnit() local effect fx local real x = GetUnitX(u) local...

local unit u = GetTriggerUnit()
local effect fx
local real x = GetUnitX(u)
local real y = GetUnitY(u)
local real face = Deg2Rad(GetUnitFacing(u))
local real tilt
set tilt = 0
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 90 + BlzGetUnitZ(u))
call DestroyEffect(fx)
set tilt = -45
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 110 + BlzGetUnitZ(u))
call BlzSetSpecialEffectTimeScale(fx, 0.8)
call DestroyEffect(fx)
set tilt = -135
set fx = AddSpecialEffect("war3mapImported\\Reapers Claws Red.mdx", x, y)
call BlzSetSpecialEffectOrientation( fx, face, 0, Deg2Rad(tilt))
call BlzSetSpecialEffectHeight(fx, 110 + BlzGetUnitZ(u))
call BlzSetSpecialEffectTimeScale(fx, 0.7)
call DestroyEffect(fx)
set u = null
set fx = null
I am having trouble with what I am supposed to be replacing the text in here as I don't know JASS as well as I should, but really like his spell.
The Unit Variable I have for the correlating unit is called unitVAMPIRE if that helps ^.^
It is copied as a script spell and is written in JASS btw not GUI