- Joined
- Mar 21, 2011
- Messages
- 1,611
Hello guys,
I was playing around with the "new" special effect natives
This line of code basically sets the animation speed of the special effect, or at least it should.
It works perfectly fine for effects created with
but not for special effects attached to a unit
is there a workaround for this? Maybe i did something wrong
Thanks in advance
I was playing around with the "new" special effect natives
JASS:
call BlzSetSpecialEffectTimeScale(effect e, real r)
It works perfectly fine for effects created with
JASS:
native AddSpecialEffect takes string modelName, real x, real y returns effect
but not for special effects attached to a unit
JASS:
native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect
is there a workaround for this? Maybe i did something wrong
Thanks in advance