Its a test command that only I can use for testing purposes... With the optimizing, when I get a memory leak I will do it. I have no issues with it.
I didn't have any performance issues either...
with all due respect, i still think:
+ the terrain perfectly fits to the gamestyle (it's a mini-survival-game so noone will miss a teletubbie-like landscape with hrundrets of doodads)
+ if the "cheat" (what ever it causes) seems to be an easy to remove command for development - this shouldnt be a reason to directly reject it... just give him a chance to remove it quickly... (maybe he only forgot to....)
+ i have an outdated E4300 with 1GB DDRI (yes I not II - hybrid board) RAM and a GF6 so my system should be exhibitted in a museum - and i dont have any performance issue with this map - my mate (always 2 player mode) doesnt even have a Dual Core or an adequate GF6 and the map is running just fine.
Dunno how it's behavior in BN with 4 players is, this is only the impression i got in 2 Player 10Mbit (no not 100) LAN Mode.
And finally: where are your suggestions? How can he improve the map to make it more interesting for you?
after all:
i think this map should be approved when the cheat command is removed...
but... here are my new suggestions for next improvement (to maybe pass the next replay):
+ export the triggers and build a new terrain with different set of textures (the one you've chosen doesnt give enough flexibility)
+ fix the leaks (always use variables in funktions like "center of region". Put the region into a variable of type "point" and the movement will be fine
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Actions
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Set Variable blabla = Center of region("your region")
And after working with it you have to remove it.
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Custom script: call RemoveLocation(udg_yourvariable)
"udg_" is some kind of prefix for gobal vars (dunno more about it).
you will have to do this with almost every function. You may find all needed remove functions in the Triggers section. (would be wrong placed in a map comment
)
+ rebalance the units you can buy (the first time i've time to breathe and buy units is when i already have enough money for four of the lt.s
+ if you or your mate know how, you should add AI for slots with computer players. (it's not that important because i think RED can also fill the slots and kick the Computer to control his units...)
+ add some ranged invaders. all the melee guys are a lot of fun but this will bring some variety and improve the atmosphere of the map.
+ give the defenders some breaks to rebuild defensive structures
infight, the creeps are attacking towers and walls first
Maybe an ability like "taunt" will round off the heroes... but you'll have to replace an ability... and i really dont know which one... (maybe the critical shot - and then just add a cheap item with a chance to crit! - that's it... great idea Oklino - oh your welcome! - You're having such great ideas! - that's the way i am!... *oops* sorry just seen madagaskar2 [king julian in conversation with the volcano god]).
Ok now let's get to work
I'll pm you a few suggestions for models if you want
last edit: The Suggested Players amount should be replaced with "1-4" (it's possible to succeed with only 1 player)