- Joined
- Feb 4, 2008
- Messages
- 3,511
I'm creating a custom ranged attack system that uses a trigger that looks something like this:
This allows you to just click on the ground once you've started attacking (like a pseudo point and shoot system).
But this has quite the delay between attacks as most ground target spell I've tried takes time to cast, even with "casting time" set to 0.
I've tried with Channel and shockwave.
Any ideas?
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Attack
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Actions
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Custom Script: Call ForceUiKey("A")
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This allows you to just click on the ground once you've started attacking (like a pseudo point and shoot system).
But this has quite the delay between attacks as most ground target spell I've tried takes time to cast, even with "casting time" set to 0.
I've tried with Channel and shockwave.
Any ideas?