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Increasing the Hit Point Regeneration by a percentage

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Tzi

Tzi

Level 4
Joined
Jan 7, 2009
Messages
57
Hi there!

I've got a minor question about hit point regeneration.

I want to increase a unit's hit point regeneration by X%, but without giving it an visible ability (such like Auras, Buffs, Green Buttons...).
In addition, I don't want to use "Item Life Regeneration" [Arel, Arll], except they're causing a useful bug.


Am I overlooking any non-periodic-trigger solution?
 

Tzi

Tzi

Level 4
Joined
Jan 7, 2009
Messages
57
Neat idea, but I won't be able to lower this effect after I added it, am I right?^^

(like Minute 1 = 0% ---> Minute 2 (Researched) = 50% ---> Minute 3 (Lowering) = 20%)
 

Tzi

Tzi

Level 4
Joined
Jan 7, 2009
Messages
57
Damn... I feared it...
Just to clarify^^:
Sometimes there could be aprox. 100 units at once that probably will be looped in a Dynamic Indexer (no Hashtable) using GUI, and later, if I'm experienced enough converting it to vJASS / WurstScript.
With keeping in mind that this map is aimed for being played as 5vs5 online, is this solution causing noticeable fps-loss? I don't have the possibilities for testing it in a realistic scenario, so I can't assess it^^
 

Tzi

Tzi

Level 4
Joined
Jan 7, 2009
Messages
57
Yeah, I was thinking about something like 0.10 or 0.15 anyway.
That it's close to the gap, where it still looks smooth.

Thanks for the help:thumbs_up:
 
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