Some nice ideas in this thread!
My idea would be a Zombie who is using an undead combat move and nasty undead magic.
Later he can split into a
- Vampir, which is more focused on combat (strength, AP) and draining life from enemies, or into a
- undead ice warrior which is focused on supporting the team (intelligence, SP) by slowing enemies, refreshing their mana and a stronger summon support.
Since Vampir's are strong at night and weak at the day and wc3 has a day and night system there can be some skills which are weak at day and strong at night.
Zombie
Main Attribute: Strength
-
Unholy strike: Strikes the enemy with undead force, deals xy*AP dmg and restores xy*SP to his life
-
Undead Call: Calls a weak undead minion for battle. Dies
(1) after battle is over
-
Decay Aura: Slows the enemie's attack- and movement speed by xy% (passive)
-
Corpse Explosion: Detonates the Zombie dealing xy*SP dmg to the main target and xy*SP aoe dmg. After using Explosion the Zombie will rise again.
This could be his rage-skill
(2) (as Burst of light, Meteor strike, Revenge etc.) so the Cooldown should be pretty high like 180 sec.
The rising again after his explosion would fit his style being an undead since they use to revive after they seeming died.
Vampir
Main Attribute: Strength
Special Item: Claws, +A, +AP, +%chance to heal a small amount of life on attack
-
Vampir's Rage: Buff which increases his attack speed + regenerates xy*AP life points for xy seconds
-
Bat's Strike: Splits the Vampir into a covey of bats flying at the target, dmg him for xy*AP and recompose back to his Vampir form. Works like teleport-kick but with a cooler animation.
-
Mark of the Vampire: You already got that skill on the Lady in d3^^ Let him leech a lot of life from an enemy for a short time and with a long cooldown
-
Master of the night: Improves Vampir's AP/Attack speed/Main attribute/whatever at night (passive)
Crystal Warrior
Main Attribute: Intelligence
Special Item: Ice Crystals, +Sp, +Mana, +%Chance to slow enemy on attack
-
Ice Strike: Strikes the enemy with the power of ice slowing the target's attack- and movement speed by 0,5*SP (for example) for 5 seconds. Stacks with Decay Aura.
-
Cool Mind: Restores xy*SP Mana to an ally and increases the ally's SP by xy% for xy seconds/his next spell
-
Improved Summoning: Minions summoned by "Undead Call" are stronger/more hp/got a new skill/whatever (passive)
-
Ice armor: Enchantes his armor with the power of ice for xy seconds giving the Crystal Warrior xy*SP bonus Armor and slows the attack- and movement speed of attacking enemies
Just an idea, maybe you like it and take some inspiration from it
(1) inb4 undeads can't die aeheaheah
(2) I know they don't require rage anymore, inb4 flame