Moderator
M
Moderator
20:12, 11th Nov 2010
ap0calypse: Approved
As expected, a well balanced melee-game with a nice terrain.
ap0calypse: Approved
As expected, a well balanced melee-game with a nice terrain.
(10 ratings)
Other melee maps by this author
CWeener's Review {Melee maps} V3.04 Review # 19
Reviewing the map "Icecrown Glacier BETA v0.1"
Rating System (in weener points:)
1-10 Replayability
1-10 Tile Variation and merging
1-10 Doodad placement
1-10 Height variation
1-10 Resource Distribution (good and wood)
1-10 Description (On THW and In-game (Loading Screen and information))
-100 or +100 for abiding by THW rules.
Rating System Scores
Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-110 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
111-120 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
121-130 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
131-140 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
141-150 Points = B (Good but still not reaching full potential vote for approval but no +rep)
151-159 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
160 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)
* = depending on the map really, and what categories it scored low in
** = not always but most cases.Icecrown Glacier BETA v0.1
Triggering scores not available, so other maximums were raised(see rating system*)
1-10 Replayability *9* There were no MAJOR bugs or annoyances to adversely affect this.
1-10 Tile Variation and merging *10* Flawless
1-10 Doodad placement *8* Very nice, though, could have used more enviornmentals, even though ice doesn't have many >.>
1-10 Height variation *9* Very good, except some hills were just strange looking (some surrounded a gold mine?)
1-10 Resource Distribution *7* Late game gold is very low..
1-10 Description *6* Although, I understand it will be improved soonSo this will change quick.
-100 or 100 Rules *100*
0-200 All-in-all *149* B (Good but still not reaching full potential vote for approval but +rep was given)
Author's Note,
A very balanced melee map, even though gold is low late game, it's okay because it's low for everybody. The tile placement was superb to say the least.
all-in-all great job, you are really close to an A, and with improvements mentioned maybe an A+
Bugs:
Pathing bug for the merc camp (already known)
Recommendations:
Improve resources distribution (maybe 1k gold more each GM)
Fix the bug
Fix the description ASAP
Keep being awesome
[liked]
Well, there is simply too much to say about what I like, which is pretty much everything except the few things mentioned in [didn't like]
[didn't like]
The description,
The Doodads (or lack there of)
The bug
~~~~~~~~~~~~If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me.![]()
Are you referring to the bridges or the narrow paths to the obelisks? If yes, they're supposed to be that way. I may consider slightly increasing the ramp's width later, but we'll see. As for the bridges, they're staying, but I might clone them to increase room. Anyway, take the Waygate and the Goblin Zeppelins as alternatives to this pathing terror.But I really want you to make those tiny paths wider
Awesome looking map, great job!
only critisism I can provide is this:
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Even though there's a gateway, there's still too few passages to the other half of the map.
It's a twelve player map, that's frikkin' huge, I think 3 passages is too few.
Other than that everything is awesome.