Moderator
M
Moderator
21:57, 29th Sep 2012
Tarrasque: Very nice looking shield. Tested and working. GJ
Tarrasque: Very nice looking shield. Tested and working. GJ
(6 ratings)
Woah, this would turn out well for terrains as well. I like it.
You wasting too much poly on those spike! Seem like you only copy those spike from Doodad model without any poly modify.
Copy and textures modify, not make different about poly count! When i first saw the slogan in your signature, i almost love the way you make model and all. But seem like slogan only a slogan! "Not low file sizes" -Check!Every spike is different, they're not just copies.
Copy and textures modify, not make different about poly count! When i first saw the slogan in your signature, i almost love the way you make model and all. But seem like slogan only a slogan! "Not low file sizes" -Check!
Those other higher file size stuff you mentioned dont even deserved my complain, my free time is limited, but bad model with huge file size is unlimited, i didn't say your shield is a bad model. I like your slogan so i suggest possible way to make your stuff better! You can add more textures animation to those crystal!There are plenty of attachments on hive with much, much higher file sizes, why don't you go complain repeatedly on them instead? I read your first comment, and responded accordingly.
Those other higher file size stuff you mentioned dont even deserved my complain, my free time is limited, but bad model with huge file size is unlimited, i didn't say your shield is a bad model. I like your slogan so i suggest possible way to make your stuff better! You can add more textures animation to those crystal!
- Actually, a Global Sequence and an ingame textures animation 'll take from your 3KB for maximum, by decrease the unnecessary poly count, you 'll gain much more than that 3kb.Wait a second... First you ask for lower file size, now you ask for more texture animation? Do you realize how much animating the textures would increase the file size? That's a good idea, and all, but I think players would hardly notice that kind of affect in-game, so it wouldn't be worth the increase in file size, especially since the only realistic animation for ice would be melting water or sparkles, which would be done with particle emitters, rather than texture animation.
- Actually, a Global Sequence and an ingame textures animation 'll take from your 3KB for maximum, by decrease the unnecessary poly count, you 'll gain much more than that 3kb.
- Let make an example: 14 spikes , each one get about 6 poly reduced then total 'll be 84 poly. All you need to do is reduced poly in one spike and copy them again, fast and simple, even with more textures animation the file size'll smaller than it is now!
- I'm already here long before. Some guy just jealous every time i post my model here so i keep them in my album to avoid unnecessary conflict for every one.
- Check for your self if this ice have textures animation or not:
- BTW how can i ignore him when at that past time he is a model moderator and i am only a member?
Nope. he just give me low rate for every model i post here. And you already know the quality of my model, right! So no doubt about moderator's grudge?!Let me get this straight, a moderator was rejecting all of your models over a grudge?
Nope. he just give me low rate for every model i post here. And you already know the quality of my model, right! So no doubt about moderator's grudge?!
Hooray! Standing up to a polyphobe Great model, quite impressive however I would prefer a little more ice, and a little less rock but that's just me. Great attachment! 5/5!Every spike is different, they're not just copies.
Don't complain about poly count in an item that is clearly not meant for being spammed on a thousand footmen. This is obviously an item that only a few units in the game would have, and the poly count would only be an issue if you were making thousands of these.
That ice does not even look like ice, in the first place... My ice is clear, like real ice. You're asking me to make it blue and fuzzy like in-game ice. Sure, how about I increase the file size of my models so that I can make them look less realistic, great idea, thanks, I'll get right to it...
Let me get this straight, a moderator was rejecting all of your models over a grudge?
Hooray! Standing up to a polyphobe Great model, quite impressive however I would prefer a little more ice, and a little less rock but that's just me. Great attachment! 5/5![/COLOR]
Hey dude, no need to get mad at a suggestion. I thought it was a good idea and would make it look better, after all your uploading it for the hive, not yourself. And about the realistic part, it IS warcraft, a VERY cartoony game in the first place. It's a great model but I don't like modelers who attack the reviewers.