- Joined
- Jun 27, 2011
- Messages
- 1,868
Okay.
I must go to see a doctor and be in hospital for 1 week. I wouldn't be able to do it anytime soon, PLEASE USE THIS THREAD FOR YOUR ADVANTAGE: THERE ARE 10 ACTIVE READERS, MAKE SURE YOU DO REVIEW FOR ONE OF THEM (warcraft mod is the one I'm corrently skipping, you can do for him) and ask them to do it for you. Get / Give rep is good too and see review of more than one person who have one way of thinking is more total for any map. Please do it while I'm not here so you can make this thread keep on living.Hi,
If you still have time, I have a campaign that is in need for a review. It is called Resurrection of the Scourge.
You can download it here.
Let me know if you are interested![]()
If you want to test my mod again you could test my new version. Especially the new naval map. Undead is playable too, but the tooltips are still missing.
I must go to see a doctor and be in hospital for 1 week. I wouldn't be able to do it anytime soon, PLEASE USE THIS THREAD FOR YOUR ADVANTAGE: THERE ARE 10 ACTIVE READERS, MAKE SURE YOU DO REVIEW FOR ONE OF THEM (warcraft mod is the one I'm corrently skipping, you can do for him) and ask them to do it for you. Get / Give rep is good too and see review of more than one person who have one way of thinking is more total for any map. Please do it while I'm not here so you can make this thread keep on living.
This is the one I couldn't do:
If you want to test my mod again you could test my new version. Especially the new naval map. Undead is playable too, but the tooltips are still missing.
I go on 21 and come back on the 28, and untill then I will have no time to test since I am getting prepered, Please help eachother, ok?Hi,
If you still have time, I have a campaign that is in need for a review. It is called Resurrection of the Scourge.
You can download it here.
Let me know if you are interested![]()
Hey Turnro and best_player_88, do you guys do only beta tests or Alpha tests also?
Although creating another Warcraft 3 directory folder may help in differentiating your map, such an approach may not be worth it. It requires the player to do work before they are able to play your maps. What is more, the approach you've made can be confusing to someone who has never used modding before. I myself spent 40 minutes playing around with my computer before finally figuring out how to play Warcraft 2.5.
Since the gameplay is based on Warcraft 2, I was expecting the game to be fast paced. When I played, however, I found that it was the total opposite. When I played versing Orcs (I cannot say much about the other races because they are incomplete), it took a while before they sent their first wave.
There are several things you can do to make the game feel more fast paced. You could reduce the time it takes to construct buildings, force the player to expand quicker, or make the AI attack earlier and more frequently. Of course, whether or not you are aiming for a fast-paced game is entirely up to you.
Fighting the enemy player or AI can be extremely repetitive at times.
My only concerns are for the Undead and Night Elves. From looking at their tech trees and units, you need to be ABSOLUTELY sure that these races are balanced. I noticed that the Night Elves do not get to tech their Tree of Life. In addition, the undead can train Necromancers straight away from their Necropolis. Although I cannot say that these ideas are imbalanced, they sound imbalanced to me.
- Footmen have two different voices: one for normal clicking and another for attacking. It would be better to change so that his voice stays consistent for the whole game.
- In the Stables model, the Horses look as if they're floating in the air. This is something minor, but totally unrealistic.
- Why does the Airship sound like a Transport Ship floating on water?
ORC
- The Firelord model has no portrait. It would be more beneficial to use the Firelord model that already exists in the game, unless you can find a better one.
- Black Dragons? I may not know much about Warcraft 2, but I do know that the dragons the Orcs used were red, not black. However, if this was intentional, then that is ok.
- Stalkers feel so out of place for the Horde. What creatures are they supposed to be? They're not orc, troll, ogre, or goblin. It might be worth considering either removing or replacing this unit.
- Why are Troll Batriders called Troll Batriders when they ride Owls?
Some models, such as the peons, trolls and ogres, are fine. Others, such as the archers, are ok. A few, like the knights, might be worth replacing.
It makes me compare the game to Warcraft 3, and make me realize how inferior the game actually is.
Which models do you mean? The WC2.5 one or the original wc3?
PS: Did you test Cliffhanger with ships and neutral buildings?
If you're interested BP88 did a review on farmcraft, my farming minigame, would you take a look at it, and post a review on the thread? Here's the link: http://www.hiveworkshop.com/forums/map-development-202/farmations-everyone-232861/
Turnro did you have a problem with the troll axethrower? Someone told me that the axethrower didnt do damage.
All right, she's up and running again. I'd appreciate it if you (and anybody else for that matter) checked Erebus for any bugs/typos and what-not.
Thanks!
//\\^^//\\
Greetings all!
This is just a reminder if you have a map in beta and want someone to review it, feel free to let me know![]()
It kinda ruined the game that you didn't get how to collect lumber. You collect the ores xd
1) The game is so hard that it takes too much time to win, from 1.5 hours to 4 hours for each chapter, this is too much and people would leave to play other maps, consider dropping the difficualy by a huge ammount like make hero spells cooldown faster or increase their intelligence so they can cast finishing spells faster.
I dont think it is too hard. But for the people thinking it is too hard you could add an easier mode?
3) The ability set for the summoner force him to learn his ultimate just so he can use one of his abilities, which had no use untill then. It also force him to destroy his ultimate summoning which is a bad set for a hero, this should be the other way arround, destroy summon as ultimate and summon as normal ability.
1) The bosses die in too boring way - ( after they die, revive them and they say they ascape in order to attack harder, make them say that the next time they see the hero they will explode the entire island, make them say that they are sorry and will work for him for the rest of the chapter, make them beg for their life as he kills them anyways, make them do SOMETHING).
2) Acording to the storyline, my necro book spells should have being improved due to finding 100 tomes of magic, but the spells won't.
The general rule of thumb for difficulty - Make your hardest difficulty 2-3 times as hard as normal.
@ Turnro, your review will be slowed down greatly now on, this is due to the high difficulty which I try to beat without using godmode, normal play of each chapter takes arround 1.5 to 4 hours which I simply can't efford, take this as suggestion: make things happen faster, as for the following update it will take place hopefully on 11/06/13 and contain review of 1 to 3 chapters depending on the time I could efford for it, please understand, your games are too hard, there is too much difficulty and too much hardness, you make the player run into his base any 5 minutes where you spawn 10 enemies to attack his base till it dies, you must understand this because overwize my review meant nothing: make anything easier!
Perhaps it would be better to include an Easy version too?