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Humans Hero Survival ~V.07

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Angry
Reactions: Cweener
Map created by: human-master112
this map is a hero arena where you choose from level or duel mode. in level mode their is 25 levels of monters where your hero must survive. in duel mode, after 16 minutes of game-play, the trees surounding you will get removed, allowing you to kill enemy heros.
choose from 9 diffirent heros all containing diffirent abilitys. remember to combine items or you will probably die. ** If you win my map on any difficulty WITHOUGHT cheating, please save the replay and whisper me, i wud love to see it!

ap0calypse thankyou or whatever ur name is for the tips. no hard feelings =)

GOLD COUNTS AS EVERYTHING!

Step one: (for red) choose modes
Step two: all people must choose a hero in 55 seconds or creeps will start to attack your farm
step three: survive 16 minutes then duel it out)) survive 25 levels and beat the final level
step four: youve won! =D

***One Player is not that fun. I would host it with at least 1 more person to add the affect. **If you lose, another good feature of the game is to whatch people win/lose the game! Really exciting!

Items
12 normal items (to make it balanced) with a couple changes, 4 Combinations/Recipes for use aswel.

Easy: Easy mode is for beginners, or just for people who just want to have a fun time playing. each player starts off with 500 gold +bounty on enemy units.
Normal: Normal is for regular time players which want a slight challenge while playing. Each player starts off with 100 gold +bounty.
Hard: Hard is for players which are extremely good at the map. this mode will give you NO gold and No bounty. (basically no items)**


307t0rb.jpg



9jm3j8.jpg


2hnuil5.jpg


Heros:
Easy Heros: Hunter
Normal Heros: Deranged Camel, Death Mage, Captain Of Humans, MY IDEA, Master Of Demons.
Hard Heros: Troll Warlord, Aura Master





Keywords:
hero survival, warcraft, hero defense, human, defense, hero, hero arena
Contents

Humans Hero Survival ~V.07 (Map)

Reviews
10:50, 4th Sep 2010 Cweener: Rejected =Kobas-'s post.
Level 6
Joined
Oct 10, 2009
Messages
1,425
Didn't I explicitly warn you in chat, with witnesses, that you may not multi-upload again?
2 Neg-Rep.
Next Time it will be an infraction, and possibly a short ban.
Don't let this happen again.
 
Level 4
Joined
May 30, 2010
Messages
34
Didn't I explicitly warn you in chat, with witnesses, that you may not multi-upload again?
2 Neg-Rep.
Next Time it will be an infraction, and possibly a short ban.
Don't let this happen again.

Yes i do Cweener, but unfortunatly if i did (update) the map it wud still have been rejected!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:confused:!

hey dark please check it out =P lol

lol sry and just get rid of my rejected maps then cause i have this one.

Dark--->> ok il fix the terrian in some places.. it takes 55 seconds for the level to start once a mode is picked. i will chnage it down to 40 or leave it because new people need to look at item combonations and such
 
Last edited by a moderator:
Level 4
Joined
May 30, 2010
Messages
34
Here's some BB Codes for you to put those screenshots in hidden tags and improve the description. Judging from the screenshots, it is poorly made and the terrain is awful.

im sorry if you think 1/9 sqaures is poorly made. thanks for the bb codes.
i will fix up that one sqaure for you and you shud look at the other sqaures cause im pretty sure that the terrain isnt that awful.
human-master112 ^^

*** can someone please test/moderate my map. shanks
 
Last edited:
Level 19
Joined
Feb 25, 2009
Messages
2,004
**If you lose, another good feature of the game is to whatch people win/lose the game! Really exciting!

It's not that exciting.

Heros:
Easy Heros: Hunter
Normal Heros: Deranged Camel, Death Mage, Captain Of Humans, MY IDEA, Master Of Demons.
Hard Heros: Troll Warlord, Aura Master

How do you determine heroes' difficulty? What is the criteria?

The terrain is enough bad to make me not play this anymore.

Also your screenshots are absolutely the same, don't know what you've posted it twice. And the hunter one is not showing (at least - not for me)
 
Level 4
Joined
May 30, 2010
Messages
34
It's not that exciting.



How do you determine heroes' difficulty? What is the criteria?

The terrain is enough bad to make me not play this anymore.

Also your screenshots are absolutely the same, don't know what you've posted it twice. And the hunter one is not showing (at least - not for me)

The difficultys are determined by the abilitys of the hero. Hard to start off with, but really good at the end.

^^ if you have any tips on the terrain please tell me. i will get rid of one of those pics.

**I need someone to help me with a custom loading screen pic and a icon pic (picture that you see at the top) if anyone can help it will be highly appretiated
 
Last edited:
human-master112 map is unfinished and that is rule breaking at first place, but if we forget about that let me show you some bad stuff!

Map Description is bad, check this map for example: Scars of War
Creating hidden tag for 3 lines of text won't work, it should be used for long bothering texts (Change log and Credits for example) and screenshots as well!

BB Code List: Click
Color List: Click
Need pictures for your map Description? - Come here!
Map Description Templates
The importance of a Description

Terrain is average, you must add more special effect like doodads (like Fire), lightning effect like doodads!


Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...


Bad Triggers, Memory leaks, will ruin your game, because awesome lag will crush game, and bugs will become so bothering!

This trigger below is so very bad!
1 array integer can replace 9 normal!
Memory leaks (location in this case)
grrrrr
Bad usage of wait action

  • Melee Initialization Copy Copy Copy
    • Events
      • Dialog - A dialog button is clicked for Dialog_box_visiblility
    • Conditions
      • (Clicked dialog button) Equal to Visi_buttons[2]
    • Actions
      • Wait 55.00 seconds
      • Quest - Display to (All players) the Quest Update message: |cff7777aaGO GO GO!...
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 4 Footman for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Unit - Create 2 Grunt for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 4 Crab for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 5 Murloc for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 7 Treant for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 2 Fighter for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 5 Succubus for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 10 Militia for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 8 Satyr for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 8 Warden for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 11 Zergling for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 8 Knight for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 55.00 seconds
      • Game - Display to (All players) the text: Final Level: Lord O...
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees
      • Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees
      • Wait 10.00 seconds
      • Game - Display to (All players) the text: Thanks for playing ...
Check tutorials attached below!


2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher


Poor UI, Bad ability descriptions, lumber icon, Low Upkeep and so on!
Polishing Your Game

No custom loading screen,create one fast!

No Leaderboard or Multiboard
, create some kind of multiboard to display hero levels, kills and so on!

Bad recipe system
, recipe is same in hero inventory and in store!

Bad Kick System,
  • Player - Player 1 (Red) types a chat message containing -kick purple as An exact match
Red player can bother other players and kick ones that are better than himself!

Bad Camera
,we can scroll with mouse to reset normal game camera -.-

Always give credits to people that helped you!
Crediting Tutorial

Now About THW, because you are new here, so let me present this site to you:
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

Also
:

If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

If this helped you even a little then my work here is well done :infl_thumbs_up:
 
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