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Human Footman & Sergeant

Submitted by Direfury
This bundle is marked as approved. It works and satisfies the submission rules.
Basic infantry unit, with Sergeant version. Minor edits of my Templar Footman model.

Feel free to use and/or edit these models, so long as you credit me.

EDIT:
Made small changes to the Sergeant.
EDIT2:
Fixed portraits
EDIT3:
Fixed animations

Keywords:
Human, Alliance, Elf, Footman, Knight, Captain, Sargeant, Lieutenant, General, Unit
Contents

Human Footman & Sergeant (Model)

Human Footman & Sergeant (Model)

Reviews
Moderator
01:42, 7th Feb 2016 HappyCockroach: To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though: - All...
  1. 01:42, 7th Feb 2016
    HappyCockroach:
    To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though:
    - All of them are unselectable at Stand Defend and Spell Defend. That's because the Minimum Extents are all 0 for both anims. You should recalculate the extents or copy the minimum extents from another sequence, as Stand or Spell to these two.
    - All walk animations in a model should be of the same speed to perform well (except those named 'walk fast'). The walk defend ends up a bit sloppy in-game, since it is apparently slower than regular walk. To improve it you can speed up Walk Defend, then the engine slows it down correctly. (not a must-do. even wc3's Footman has this fault, and is sloppy at his Walk Defend)

    20:02, 3rd Mar 2016
    HappyCockroach:
    Models should be selectable in all their animations. That puts this model in 'need fix' state. Tell me if you're really not willing to fix it. It's simple, and I can even do it for you in Magos, but not without your permission.

    01:53, 11th Apr 2016
    HappyCockroach:
    The other one is fine, but the Footman is unselectable at the "Stand Defend" animation.

    23:37, 12th Apr 2016
    HappyCockroach:
    Finally... Working good. Those are good variants to the in-game footman.
     
  2. Lone Adventurer

    Lone Adventurer

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    Bettar than normal!
     
  3. Direfury

    Direfury

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    For clarity, the Sargeant and General models have slight differences to distinguish them from others of the previous rank, such as the spikes, and capes.

    These can be used as 'upgraded armor' versions, or 'promoted' versions of the original unit.
     
  4. Makoodzaka

    Makoodzaka

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    Nice buckler idea. A giant shield and oversized armor is a bit overkill.

    I think the defend animations can be a little more pronounced. Like holding the shield a bit more forward, right now it's hard to tell the difference between 'defend on' and 'defend off'.
     
  5. stein123

    stein123

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    incredible models as always lml
     
  6. SNIper of DARKness

    SNIper of DARKness

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    I believe the Higher Ranking officer could have a Kite shield or something larger, I mean you added spikes so why not something that is not a buckler?
    Also I think you should say in the description that there are 2 models and how much they are as it's a bit confusing to have 2 models in one download.
    It is quite good especially since you didn't use the Sword "shadow" stuff.
     
  7. Direfury

    Direfury

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    "Footman and Sergeant"
     
  8. SNIper of DARKness

    SNIper of DARKness

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    "Feel free to USE.. this models"
    "Uploads them to a public site"
     
  9. Direfury

    Direfury

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    Obviously, you have no clue how often I get "HEY, CAN I USE THIS" or "HEY, CAN I EDIT THIS" requests.

    Then again, I can't really blame you, you don't have to put up with that.
     
  10. SNIper of DARKness

    SNIper of DARKness

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    Only because of that I suggested that you should precise that there are two models in one package, so that if unfortunate fellows do not realise the obvious you wouldn't get that many spam messages.
    The logic i'm trying to imply on you is if people wouldn't know that they are able to use models uploaded to a site that it's all about that, how would they know there are two models in one. They would even think the View Editor is bugged when they see those two models in each other and complain about the filesize being to large.
    Mmph...
     
  11. Stefan.K

    Stefan.K

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    Awesome as always. You are the pro in alternating the in game units/characters. With this model of yours someone could make some expansion of TFT. Would definitely fit, the units, I mean. There are your paladins, Arthas, now footmen and captains...
    Great job, really. The Hive did not have a modeler like your for long time, thank you for that.
     
  12. clockwork2

    clockwork2

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    Very nice man!
     
  13. jonbon29

    jonbon29

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    Very nice footman and sergeant model, I will use this on my project. The only thing that I dislike is that there's too much TC, maybe the TC on the shoulder pads is enough. Anyway I still like it and that was just my suggestion, I hope you will be doing an archer footman version of this.

    Edit: They're portrait doesn't seem to work.
     
    Last edited: Nov 15, 2015
  14. DD Mikasa

    DD Mikasa

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    The first guy from the right side looks Badass.
     
  15. Direfury

    Direfury

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    If someone else can figure out what specifically is bugging out the portraits, it would be greatly appreciated.

    Nevermind, problem solved.
     
    Last edited: Nov 21, 2015
  16. BiroN

    BiroN

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    A very decent and usable change over the originals. Well done.
     
  17. WhiteDeath

    WhiteDeath

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    Although the death animation is pretty good, it places the model's corpse way too far from the model's position, this means that in game if the unit is killed while in front of a lets say a wall, the model will intersect with the wall during the death and decay animations, if it is killed while facing a ledge it's corpse will remain in the air, this will not look good.
    Also when spells like animate dead are used on the corpse the effect and the summoned unit will appear behind the actual corpse of the unit, that will also look bad.