- Joined
- Feb 22, 2008
- Messages
- 619
Tutorial on how to use attachments WITHOUT triggers.
If you want to give a unit a weapon, piece of clothing
or anything that would be an attachment without using triggers, this
should help!
Updated: Now with screenshots! - Please comment if they're not working for you.
First, create a passive ability (this is important) and
remove all the effects, change it's "Art - Target" to the model of whatever
you're attaching to the unit, change "Art - Attachment Point 1" to the
attachment point* that you want the thing to be attached to. Give the
ability to an item if you want the unit to have the thing attached to him only
when the item is in the unit's inventory or give it to the unit if you want the
unit to always have the thing attached to it.
*Attachment Points:
Screenshots:
If you want to give a unit a weapon, piece of clothing
or anything that would be an attachment without using triggers, this
should help!
Updated: Now with screenshots! - Please comment if they're not working for you.
First, create a passive ability (this is important) and
remove all the effects, change it's "Art - Target" to the model of whatever
you're attaching to the unit, change "Art - Attachment Point 1" to the
attachment point* that you want the thing to be attached to. Give the
ability to an item if you want the unit to have the thing attached to him only
when the item is in the unit's inventory or give it to the unit if you want the
unit to always have the thing attached to it.
*Attachment Points:
Overhead
Head, Chest, Origin, Hand, Foot, Weapon, Sprite, Medium, Large, Right Hand, Left Hand, Right Foot, Left Foot, Front Right Foot (Animals), Front Left Foot (Animals), Back Right Foot (Animals), Back Left Foot (Animals), First Sprite (Buildings), Second Sprite (Buildings), Third Sprite (Buildings), Fourth Sprite (Buildings), Fifth Sprite (Buildings), Sixth Sprite (Buildings), Rallypoint Sprite (Buildings), First Medium (Buildings), Second Medium (Buildings), Third Medium (Buildings), Fourth Medium (Buildings), Fifth, Medium (Buildings), Sixth Medium (Buildings), Rallypoint Medium (Buildings), First Large (Buildings), Second Large (Buildings), Third Large (Buildings), Fourth Large (Buildings), Fifth Large (Buildings), Sixth Large (Buildings)
Head, Chest, Origin, Hand, Foot, Weapon, Sprite, Medium, Large, Right Hand, Left Hand, Right Foot, Left Foot, Front Right Foot (Animals), Front Left Foot (Animals), Back Right Foot (Animals), Back Left Foot (Animals), First Sprite (Buildings), Second Sprite (Buildings), Third Sprite (Buildings), Fourth Sprite (Buildings), Fifth Sprite (Buildings), Sixth Sprite (Buildings), Rallypoint Sprite (Buildings), First Medium (Buildings), Second Medium (Buildings), Third Medium (Buildings), Fourth Medium (Buildings), Fifth, Medium (Buildings), Sixth Medium (Buildings), Rallypoint Medium (Buildings), First Large (Buildings), Second Large (Buildings), Third Large (Buildings), Fourth Large (Buildings), Fifth Large (Buildings), Sixth Large (Buildings)
Screenshots:
Creating the ability
Modifying the ability
Adding the ability
Testing

Modifying the ability

Adding the ability

Testing

Last edited: