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How to: Attach a Model or an Effect to a Unit

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Archian

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How to: Attach a Model or an Effect to a Unit
By Archian

Introduction
Have you ever wanted a Dreadlord to attack with a sword? Or a unit actually getting an item (like an axe, sword etc.) viewable on the model ingame? This tutorial is about how to attach models/effects to a unit.

You can download attachment models here at the model section, to be more specific here are some examples of cool downloadable attachment models.

Note,You don't have to download a model or an effect to attach an effect or a model to a unit.
There are models and effects within the editor you can use.

Notice, there are also different ways to add the effect to the unit. You can for instance use an ability, a trigger or an item for that matter.

Using an Ability

NOTE
- Im using the Rexxar Missle model in this toturial as the attachment.

Make a "dummy" ability to create the model effect.
Use an ability like Armor Bonus +1, this ability does not show an icon on the hero and it's very easy to change.

  • Change the armor bonus to 0, so it doesn't add + 1 armor.
  • Change the Art - Target field to your new model or effect file.
  • Change the Art - Target Attachment Point 1 and add the point where you wan't the model/effect.
  • Change the Art - Target Attachments to the number of points you added.
  • Change Item Ability to false, so we can attach it to a unit or a hero.

The fields you need to change are shown bellow.

ability.jpg

Using a Trigger
You can also just use a trigger to attach a model/effect to a unit (shown bellow).
  • Attach Axe to Left Hand
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the left hand of (Triggering unit) using Abilities\Weapons\RexxarMissile\RexxarMissile.mdl

Using an Item
For RPG (role playing games) such as Diablo, characters picks up various weapons through the game for combat use.
In warcraft, there's items aswell but unlike in Blizzard's Diablo, they don't appear on the unit when using it.

However, you can use an item to attach a model/effect to a unit to achive this "special" effect.

  • Instead of a ability, change the ability to an item ability (the field shown bellow)
    item.jpg
    (Click to enlarge)
  • Add the item ability to the item you wish. Then when the unit/hero etc. picks up the item, the attachment model will be shown at point you choose by using an attachment name.

Here are some of the attachment names you can use to attach a model or an effect to a unit.

Attachment Names:
  • overhead
  • head
  • chest
  • origin
  • hand
  • foot
  • weapon (for heroes, and some units)
  • sprite (for buildings)
  • medium (for buildings)
  • large (for buildings)
  • left
  • right
  • mount (for mounted units)
  • rear
  • first (for buildings)
  • second (for buildings)
  • third (for buildings)
  • fourth (for buildings)
  • fifth (for buildings)
  • sixth (for buildings)
  • rallypoint (for buildings)
 
Last edited:
Nice. This tutorial is great and especially is great because it will help many people. Good job, +rep :emote_grin:
[Note: To be more specific, here are all the attachment points:
  • Overhead
  • Head
  • Chest
  • Origin
  • Hand
  • Foot
  • Weapon
  • Sprite
  • Medium
  • Large
  • Right Hand
  • Left Hand
  • Right Foot
  • Left Foot
  • Front Right Foot (Animals)
  • Front Left Foot (Animals)
  • Back Right Foot (Animals)
  • Back Left Foot (Animals)
  • First Sprite (Buildings)
  • Second Sprite (Buildings)
  • Third Sprite (Buildings)
  • Fourth Sprite (Buildings)
  • Fifth Sprite (Buildings)
  • Sixth Sprite (Buildings)
  • Rallypoint Sprite (Buildings)
  • First Medium (Buildings)
  • Second Medium (Buildings)
  • Third Medium (Buildings)
  • Fourth Medium (Buildings)
  • Fifth Medium (Buildings)
  • Sixth Medium (Buildings)
  • Rallypoint Medium (Buildings)
  • First Large (Buildings)
  • Second Large (Buildings)
  • Third Large (Buildings)
  • Fourth Large (Buildings)
  • Fifth Large (Buildings)
  • Sixth Large (Buildings)
Lol...]
 
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