- Joined
- Jan 4, 2013
- Messages
- 22
Many people, including myself, were always limited in their design to having at most 4 abilities per item. Honestly I thought that this was already discovered, but after looking on the internet for a bit, I was stunned to see that I couldn't find anything related to this.
Not anymore.
It's a very simple, trigger-free way to add more than enough effects on a single item. How? Using the spellbook ability.
First of all you need an editor with your map loaded.
The next step is to make a custom item.

After that we need a custom "Spell Book" ability.....

add the item abilities we want....

then add them to the item....

and done.


If you are not satisfied with the number of the abilities you've used, then you can add more spellbook abilities. You don't have to change the Object ID to something else since they are merged, and you don't need to activate any ability since they are passive.
After some testing, you can add active effects when using this. I don't know if this work on all abilities, meaning that I tested this on a few abilities and the active abilities were activated before the spellbook. This means that the item was working fine. Testing it yourself is the best solution.
If the item isn't working and the spellbook is activated instead of the active ability then read this: http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/mysteries-spellbook-33039/
Not anymore.
It's a very simple, trigger-free way to add more than enough effects on a single item. How? Using the spellbook ability.
First of all you need an editor with your map loaded.
The next step is to make a custom item.

After that we need a custom "Spell Book" ability.....

add the item abilities we want....

then add them to the item....

and done.


If you are not satisfied with the number of the abilities you've used, then you can add more spellbook abilities. You don't have to change the Object ID to something else since they are merged, and you don't need to activate any ability since they are passive.
After some testing, you can add active effects when using this. I don't know if this work on all abilities, meaning that I tested this on a few abilities and the active abilities were activated before the spellbook. This means that the item was working fine. Testing it yourself is the best solution.
If the item isn't working and the spellbook is activated instead of the active ability then read this: http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/mysteries-spellbook-33039/
Last edited by a moderator: