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How to make an item with more abilities and also one castable ability?

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Hi, in my map some items have more than 4 abilites, thats why I put some abilities in a spellbook and add it to the item. That way works.
The problem is that if an item has a spellbook and I turn 'actively used'=true, when you click on the item the spellbook opens.
One such item that I make has 6 passive abilities and one active so thats 7. In order to work all abilities must be 4. But if I put some i na spellbook, when i click the item the spellbook will open instead of the real ability being cast.

Any way to solve this?
 
An item can have more than 4 Abilities added to it at a time.

All you have to do is Shift-click the Abilities field and add the rawcodes directly. See the pictures for an example.

Note that the rawcode Abilities were showing up as Unknown for me until I manually Edited them to their correct value.
 

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An item can have more than 4 Abilities added to it at a time.

All you have to do is Shift-click the Abilities field and add the rawcodes directly. See the pictures for an example.

Note that the rawcode Abilities were showing up as Unknown for me until I manually Edited them to their correct value.
hm havent thought of that
shift+click is usually used to force too big or negative numbers in a field
 
its the spellbook that opens not the abilities
The spellbook is an ability :D
So if you hide it at init or whenever you get that item, the spellbook won't be clicked and opened, if you set that item to be "used actively = true".
An item can have more than 4 Abilities added to it at a time.

All you have to do is Shift-click the Abilities field and add the rawcodes directly. See the pictures for an example.

Note that the rawcode Abilities were showing up as Unknown for me until I manually Edited them to their correct value.
Also i wasn't aware of that. Thanks Uncle, i learned something today !
 
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