Basically I'm trying to make a Weapon appear equipped on a unit when it picks up a specific item.
So far this is what I've tried:
Adding a Behavior in the "Carry Behaviors" of the Item (couldn't find a way to attach a model or actor there)
Adding an Effect under the "Effect" of the item (couldn't find a way to attach a model or actor to a unit by using an effect)
Using Triggers to attach a model to attachment point when Item is picked up (Couldn't manage to validate the unit type as the item I'm doing this for)
I'd really like any pointers on how I can get this to work, preferably without using triggers.
So far this is what I've tried:
Adding a Behavior in the "Carry Behaviors" of the Item (couldn't find a way to attach a model or actor there)
Adding an Effect under the "Effect" of the item (couldn't find a way to attach a model or actor to a unit by using an effect)
Using Triggers to attach a model to attachment point when Item is picked up (Couldn't manage to validate the unit type as the item I'm doing this for)
I'd really like any pointers on how I can get this to work, preferably without using triggers.