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[Need Info] Resetting a Behavior when unit takes damage

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Mar 10, 2015
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Exactly as title says. I cannot find how to reset a behavior when the affected unit takes damage.

I found the set of damage response entries, but have no idea what values to put where or what each item does.

How do I set this up?
 
not exactly sure what you mean with reset. i think your buff has a duration and you want it to restart (i.e. 10 seconds, if the unit takes dmg after 5 seconds, buff restarts with 10). go to damage response array. set the propability to 1. then add an apply buff effect to the "Handled" effect field. this effect will readd the behaviour to the source unit. the buff should now restart at 10 seconds.
 
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