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Adding model art effect to a behavior

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May 3, 2007
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I have a behavior that's added to a unit via triggers and removes itself via duration, however I would like to add an art effect to the behavior that occurs whilst the unit has it.

Problem being is that the only way I was able to deduce to do this would be through actors. And those things are just a bowl full of awesome let me tell you. I'm aware assignment of actors is backwards, but how does one assign an "Action" actor to a behavior? One of Archon's attack actors are "action" and connect to one of its effects which help it get splash damage. I tried to mimic the setup to no avail.
 
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