- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
What do people do these days to figure out when a player has learned an important piece of information for a quest/plot?
For example, I know in Skyrim if the player talks to an NPC character and selects the right dialogue option, the game decides that the player learned something, whether they actually just skipped the dialogue entirely.
Or, if the player needs to find out some information (but say it's hidden in a book), if they even just open the book for a second and then close it, the game instantly assumes they read the book entirely and acquired the information to advance the quest.
So I guess if I am doing conversation through dialog, is it safe to assume once a player clicks the dialog button that leads to the NPC saying the plot information, that I assume they acquired that plot information and therefore advance the quest?
I know I can't force people to read...
What do people do these days to figure out when a player has learned an important piece of information for a quest/plot?
For example, I know in Skyrim if the player talks to an NPC character and selects the right dialogue option, the game decides that the player learned something, whether they actually just skipped the dialogue entirely.
Or, if the player needs to find out some information (but say it's hidden in a book), if they even just open the book for a second and then close it, the game instantly assumes they read the book entirely and acquired the information to advance the quest.
So I guess if I am doing conversation through dialog, is it safe to assume once a player clicks the dialog button that leads to the NPC saying the plot information, that I assume they acquired that plot information and therefore advance the quest?
I know I can't force people to read...