- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
What is the best way to do NPC interaction, i.e. have a player engage in coversation with an NPC character (merchant, quest giver, etc.)? What feels most natural for a player to do? In RPGS, you usually just face the NPC and press the engagement button (commonly "A").
How about if the player right clicks on the NPC with their hero (is this detectable?) within a certain range.
Then for conversation it would bring up a dialog with a set of buttons, e.g. "Buy", "Sell."
But how would we present information that the NPC gives (e.g. a quest giver) if there is a dialogue open? Do we just make it the title of the dialog, the name of a button that doesn't do anything, etc.?
What is the best way to do NPC interaction, i.e. have a player engage in coversation with an NPC character (merchant, quest giver, etc.)? What feels most natural for a player to do? In RPGS, you usually just face the NPC and press the engagement button (commonly "A").
How about if the player right clicks on the NPC with their hero (is this detectable?) within a certain range.
Then for conversation it would bring up a dialog with a set of buttons, e.g. "Buy", "Sell."
But how would we present information that the NPC gives (e.g. a quest giver) if there is a dialogue open? Do we just make it the title of the dialog, the name of a button that doesn't do anything, etc.?