ok here is my base stuff.
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Axe main
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Events
- Dialog - A dialog button is clicked for Dialog
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Conditions
- (Clicked dialog button) Equal to Dialogarray[2]
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Actions
- Item - Remove (Item carried by (Triggering unit) of type Vines)
- Item - Remove (Item carried by (Triggering unit) of type Rock)
- Item - Remove (Item carried by (Triggering unit) of type Stick)
- Hero - Create Axe and give it to (Triggering unit)
- Dialog - Clear Dialog
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Events
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