ok here is my base stuff.
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Axe main
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Events
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Dialog - A dialog button is clicked for Dialog
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Conditions
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(Clicked dialog button) Equal to Dialogarray[2]
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Actions
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Item - Remove (Item carried by (Triggering unit) of type Vines)
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Item - Remove (Item carried by (Triggering unit) of type Rock)
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Item - Remove (Item carried by (Triggering unit) of type Stick)
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Hero - Create Axe and give it to (Triggering unit)
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Dialog - Clear Dialog
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