Hi guys as you can see i have created a trigger that connects a dialog and now when i click the COok dialog it dosen't do anything
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Choose
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Events
- Unit - A unit comes within 256.00 of Cooking Pit 0633 <gen>
- Conditions
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Actions
- Dialog - Clear AAA_Profession_Dialog
- Dialog - Change the title of AAA_Profession_Dialog to Choose the item you...
- Dialog - Create a dialog button for AAA_Profession_Dialog labelled Meat
- Set AAA_Profession_DialogButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for AAA_Profession_Dialog labelled Bread
- Set AAA_Profession_DialogButton[3] = (Last created dialog Button)
- Dialog - Create a dialog button for AAA_Profession_Dialog labelled Cancel
- Set AAA_Profession_DialogButton[2] = (Last created dialog Button)
- Dialog - Show AAA_Profession_Dialog for (Owner of (Triggering unit))
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Events
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Meat
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Events
- Dialog - A dialog button is clicked for AAA_Profession_Dialog
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Conditions
- (Clicked dialog button) Equal to AAA_Profession_DialogButton[1]
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Item carried by (Triggering unit) of type |c00408080Uncooked Meat|r) is owned) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 0 and 10) Greater than or equal to 7
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Then - Actions
- Game - Display to (Player group((Owner of (Casting unit)))) the text: You Burnt your meat.
- Item - Remove (Item carried by (Triggering unit) of type |c00408080Uncooked Meat|r)
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Else - Actions
- Item - Remove (Item carried by (Triggering unit) of type |c00408080Uncooked Meat|r)
- Hero - Create |c00408080Cooked Meat|r and give it to (Triggering unit)
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have sucsessful...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: Required Uncooked M...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Attachments
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