• Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!

Another DIalog problem

Status
Not open for further replies.
Level 13
Joined
Jun 3, 2011
Messages
1,058
Hi guys i wan't to know if the if why is it not showing? when i click the I wan't to get a quest

Working
  • Legends
    • Events
      • Unit - A unit comes within 256.00 of Mercenary Camp (Lordaeron Summer) 0321 <gen>
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Item carried by (Entering unit) of type |cff3e2020|c003E2020Slayers|r|r) is owned) Equal to True
        • Then - Actions
          • Dialog - Clear AAA_Guilds_Dialog
          • Dialog - Change the title of AAA_Guilds_Dialog to Do you wan't to ent...
          • Dialog - Create a dialog button for AAA_Guilds_Dialog labelled I wan't to get a qu...
          • Set AAA_Guilds_DialogButon[1] = (Last created dialog Button)
          • Dialog - Create a dialog button for AAA_Guilds_Dialog labelled Yes
          • Set AAA_Guilds_DialogButon[2] = (Last created dialog Button)
          • Dialog - Create a dialog button for AAA_Guilds_Dialog labelled No
          • Set AAA_Guilds_DialogButon[3] = (Last created dialog Button)
          • Dialog - Show AAA_Guilds_Dialog for (Owner of (Entering unit))
        • Else - Actions
          • Game - Display to (Player group((Owner of (Entering unit)))) the text: You are not a part ...


PROBLEM!
  • Guild Quest
    • Events
      • Dialog - A dialog button is clicked for AAA_Guilds_Dialog
    • Conditions
      • (Clicked dialog button) Equal to AAA_Guilds_DialogButon[1]
    • Actions
      • Dialog - Clear AAA_Guilds_Dialog_Quest
      • Dialog - Change the title of AAA_Guilds_Dialog_Quest to Select A Rank Level
      • Dialog - Create a dialog button for AAA_Guilds_Dialog_Quest labelled Rank A
      • Set AAA_Guilds_DialogButon[5] = (Last created dialog Button)
      • Dialog - Create a dialog button for AAA_Guilds_Dialog_Quest labelled Rank B
      • Set AAA_Guilds_DialogButon[6] = (Last created dialog Button)
      • Dialog - Create a dialog button for AAA_Profession_Dialog labelled Rank C
      • Set AAA_Guilds_DialogButon[7] = (Last created dialog Button)
      • Dialog - Create a dialog button for AAA_Profession_Dialog labelled Rank V (Note:Extrem...
      • Set AAA_Guilds_DialogButon[8] = (Last created dialog Button)
      • Dialog - Show AAA_Guilds_Dialog_Quest for (Owner of (Triggering unit))
 
Level 12
Joined
Sep 11, 2011
Messages
1,176
you didn't listen to what i'm saying just now.
at least clear the dialog after a button is clicked.

  • Create Dialog
    • Events
      • Unit - A unit comes within 256.00 of Footman 0000 <gen>
    • Conditions
    • Actions
      • Dialog - Create a dialog button for Dialog labelled Hi!
      • Set Button[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for Dialog labelled Farewell!
      • Set Button[2] = (Last created dialog Button)
      • Dialog - Show Dialog for (Owner of (Triggering unit))
  • Clear Dialog
    • Events
      • Dialog - A dialog button is clicked for Dialog
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Button[1]
        • Then - Actions
          • Game - Display to (All players) the text: Hi!
          • Dialog - Clear Dialog
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Button[2]
        • Then - Actions
          • Game - Display to (All players) the text: Okay!
          • Dialog - Clear Dialog
        • Else - Actions
if you don't destroy them, they will look like this
 

Attachments

  • Dialog.jpg
    Dialog.jpg
    95 KB · Views: 93
Status
Not open for further replies.
Top