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When I try to loop attacking animation for cinematic they just attack 1 time and thats all, even If I add -looping to animation list, the only solution that I found is to just make alot of -Play Animation sequences.
pls halp
1) You can use channel ability with attack animation, "Follow through time" should be high. Order unit to use spell on cinematic.
2) Queue attack animation with loop actions:
The periodic time should be as long, as one animation lasts, so he can play the full animation. Therefor you need a quite high periodic time (most animations are about one second).
The problem is, that if you have a long periodic time, you do not know when the periodic trigger runs.
Once turned on it can take up to one periodic time until the trigger runs for the first time.
You can solve this problem by using a small periodic time and a counter, to only start the animation when you need it.
Immediate attacking
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Counter Equal to 0
Then - Actions
Animation - Play Footman 0000 <gen>'s attack animation
Set Counter = 9
Else - Actions
Set Counter = (Counter - 1)
This trigger will play the animation once per second, but once turned on it will take a maximum of 0.10 seconds until the animation starts.
When I try to loop attacking animation for cinematic they just attack 1 time and thats all, even If I add -looping to animation list, the only solution that I found is to just make alot of -Play Animation sequences.
pls halp
Use "Channel" ability. It allow to loop animation OR you can use this template to find index of requierd animation and according to the EXAMPLE trigger implement it into your map when you find a proper index.
to order to play animation just select units and type in the chat -anim xx where xx = 0....99
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