- Joined
- Feb 6, 2008
- Messages
- 133
How To Loop Unit Animation With Ability As An Event?
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Kishin Copy Copy 2
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Events
- Unit - Fei 0002 <gen> Begins casting an ability
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Conditions
- (Ability being cast) Equal to Kishin
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Actions
- Animation - Change Fei 0002 <gen>'s animation speed to 500.00% of its original speed
- Animation - Play Fei 0002 <gen>'s Attack - 1 animation
- Special Effect - Create a special effect at (Position of Fei 0002 <gen>) using Abilities\Spells\Human\Defend\DefendCaster.mdl
- Sound - Play kishinattack <gen> at 100.00% volume, attached to Fei 0002 <gen>
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Events