- Joined
- Sep 26, 2009
- Messages
- 441
please disregard the dotted section unless you are a mod
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First I'd like to say to all mods that view this that I get confused about whether posts should be in this section or triggers sections if they are about triggers. If this should be in that section by all means move it.
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now onto my post
I have been trying to transition my campaign but it never works. Can someone please help me figure out my trigger and fix it?
A lot of this is a cinematic but the bottom part matters heavily as it is the transition. Please tell me what I am doing wrong. Also, here's the cache trigger.
I'm not so clear on the whole cache concept but I understand it as well as I have to. It's the inability to transmission which is killing.
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First I'd like to say to all mods that view this that I get confused about whether posts should be in this section or triggers sections if they are about triggers. If this should be in that section by all means move it.
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now onto my post
I have been trying to transition my campaign but it never works. Can someone please help me figure out my trigger and fix it?
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The leaf man
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Events
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Unit - A unit enters Region 008 <gen>
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Conditions
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(Triggering unit) Equal to Samuel iojin 0002 <gen>
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Actions
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Cinematic - Turn cinematic mode On for (All players)
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Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
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Cinematic - Disable user control for (All players)
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Camera - Apply The leaf man <gen> for Player 6 (Orange) over 3.20 seconds
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Mr. leaf man? it's..... Modify duration: Add 1.00 seconds and Wait
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Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, the new loreke.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display That reminded me of.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, because you ha.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display I'm still having a .... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display This is all so fast.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display That is the univers.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Where do I go to fi.... Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Memories of a story.... Modify duration: Add 4.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display What must I do?. Modify duration: Add 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Go to sirbirina, ci.... Modify duration: Add 4.00 seconds and Wait
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Cinematic - Turn cinematic mode On for (All players)
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Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
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Animation - Change The leaf man 0013 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
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Quest - Mark find_leaf_man_req as Completed
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Quest - Mark find_leaf_man as Completed
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Quest - Flash the quest dialog button
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Hero - Set Samuel iojin 0002 <gen> Hero-level to 2, Show level-up graphics
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Unit - Pause Samuel iojin 0002 <gen>
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Game Cache - Clear all labels of units in game_cache
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Game Cache - Store Samuel iojin 0002 <gen> as hero of map 1 in game_cache
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Game Cache - Store (Hero experience of Samuel iojin 0002 <gen>) as XP of map 1 in game_cache
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Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Game - Set the next level to Maps\a tumultous plotline.w3x
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Game - Show custom campaign button 2
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Game - Save game as ashortbeggining.w3z and change level to Maps\a tumultous plotline.w3x (Show scores)
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A lot of this is a cinematic but the bottom part matters heavily as it is the transition. Please tell me what I am doing wrong. Also, here's the cache trigger.
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creating a cache
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Events
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Map initialization
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Conditions
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Actions
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Game Cache - Create a game cache from maincache.w3v
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Set game_cache = (Last created game cache)
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I'm not so clear on the whole cache concept but I understand it as well as I have to. It's the inability to transmission which is killing.



) - When you begin to program you will discover just how many times the error is caused by something very very basic which you just thought you already did... 