campaign transition does not work

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please disregard the dotted section unless you are a mod
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First I'd like to say to all mods that view this that I get confused about whether posts should be in this section or triggers sections if they are about triggers. If this should be in that section by all means move it.
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now onto my post
I have been trying to transition my campaign but it never works. Can someone please help me figure out my trigger and fix it?

  • The leaf man
    • Events
      • Unit - A unit enters Region 008 <gen>
    • Conditions
      • (Triggering unit) Equal to Samuel iojin 0002 <gen>
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Camera - Apply The leaf man <gen> for Player 6 (Orange) over 3.20 seconds
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Mr. leaf man? it's..... Modify duration: Add 1.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, the new loreke.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display That reminded me of.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, because you ha.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display I'm still having a .... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display This is all so fast.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display That is the univers.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Where do I go to fi.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Memories of a story.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display What must I do?. Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Go to sirbirina, ci.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Turn cinematic mode On for (All players)
      • Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
      • Animation - Change The leaf man 0013 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
      • Quest - Mark find_leaf_man_req as Completed
      • Quest - Mark find_leaf_man as Completed
      • Quest - Flash the quest dialog button
      • Hero - Set Samuel iojin 0002 <gen> Hero-level to 2, Show level-up graphics
      • Unit - Pause Samuel iojin 0002 <gen>
      • Game Cache - Clear all labels of units in game_cache
      • Game Cache - Store Samuel iojin 0002 <gen> as hero of map 1 in game_cache
      • Game Cache - Store (Hero experience of Samuel iojin 0002 <gen>) as XP of map 1 in game_cache
      • Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Game - Set the next level to Maps\a tumultous plotline.w3x
      • Game - Show custom campaign button 2
      • Game - Save game as ashortbeggining.w3z and change level to Maps\a tumultous plotline.w3x (Show scores)

A lot of this is a cinematic but the bottom part matters heavily as it is the transition. Please tell me what I am doing wrong. Also, here's the cache trigger.

  • creating a cache
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game Cache - Create a game cache from maincache.w3v
      • Set game_cache = (Last created game cache)

I'm not so clear on the whole cache concept but I understand it as well as I have to. It's the inability to transmission which is killing.
 
Level 35
Joined
Oct 9, 2006
Messages
6,395
Why you have this:
  • Cinematic - Turn cinematic mode On for (All players)
twice, in the begining and in the end of the transmition...?

I am going to assume he wanted to turn it off... But then he also forgot to

  • Cinematic - Turn off letterbox mode (hide interface) for (All players): fade out over 1.00 seconds
But why do you save the game at the end? That highly unneeded as it would only result in a player loading it would be stuck... as the victory and change level have already been run...

Still it is ages since I last tinkered around with my campaign so I have trouble recalling the exact trigger to change level.. although I recall enough to be certain that you have done something else..

Wait... Checking up on it closer it appears like the function; "change level" has ironically been changed... So you will have to use something else...
 
Level 35
Joined
Oct 9, 2006
Messages
6,395
Try to move the "a tumultous plotline.w3x" in some folder like:
"Maps\New\a tumultous plotline.w3x"

This here:
  • Game - Set the next level to Maps\a tumultous plotline.w3x
has to be in *.w3m type like this:
  • Game - Set the next level to Maps\a tumultous plotline.w3m

I usually name mine campaign.. makes it easier for me to remember...

Anyway a question to you (lightning brigade) - Did you add the map in the campaign editor? If you didn't that would really explain everything...
 
Last edited:
Level 35
Joined
Oct 9, 2006
Messages
6,395
I find it funny that people assume that. I am an experienced mapmaker. I definitely put my map in the campaign. I will try doing what was suggested and hopefully it will work.

kk... Just checking (Never said anything about your experience level btw :bored:) - When you begin to program you will discover just how many times the error is caused by something very very basic which you just thought you already did... :wink:

Good luck
 
Try to move the "a tumultous plotline.w3x" in some folder like:
"Maps\New\a tumultous plotline.w3x"

This here:
  • Game - Set the next level to Maps\a tumultous plotline.w3x
has to be in *.w3m type like this:
  • Game - Set the next level to Maps\a tumultous plotline.w3m

I tried what you said about changing it to w3m but it said it wouldn't be able to connect so I changed it back because a tumultous plotline is a w3x map. I couldn't understand what you said about folders and whatnot but it gave me the idea of putting all of the maps into the campaigns folder. But it didn't work. Is there any missing triggers? This is the reposted trigger.

  • The leaf man
    • Events
      • Unit - A unit enters Region 008 <gen>
    • Conditions
      • (Triggering unit) Equal to Samuel iojin 0002 <gen>
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Camera - Apply The leaf man <gen> for Player 6 (Orange) over 3.20 seconds
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Mr. leaf man? it's..... Modify duration: Add 1.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, the new loreke.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display That reminded me of.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Yes, because you ha.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display I'm still having a .... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display This is all so fast.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display That is the univers.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display Where do I go to fi.... Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Memories of a story.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Samuel iojin 0002 <gen> named samuel: Play No sound and display What must I do?. Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from The leaf man 0013 <gen> named The Leaf Man: Play No sound and display Go to sirbirina, ci.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
      • Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
      • Animation - Change The leaf man 0013 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
      • Quest - Mark find_leaf_man_req as Completed
      • Quest - Mark find_leaf_man as Completed
      • Quest - Flash the quest dialog button
      • Hero - Set Samuel iojin 0002 <gen> Hero-level to 2, Show level-up graphics
      • Unit - Pause Samuel iojin 0002 <gen>
      • Game Cache - Clear all labels of units in game_cache
      • Game Cache - Store Samuel iojin 0002 <gen> as hero of map 1 in game_cache
      • Game Cache - Store (Hero experience of Samuel iojin 0002 <gen>) as XP of map 1 in game_cache
      • Cinematic - Fade out over 4.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Game - Set the next level to Maps\a tumultous plotline.w3x
      • Game - Show custom campaign button 2
      • Game - Save game as ashortbeggining.w3z and change level to Maps\a tumultous plotline.w3x (Show scores)
 
Level 35
Joined
Oct 9, 2006
Messages
6,395
Is there any missing triggers? This is the reposted trigger.

As I mentioned before I have the feeling that the change level action have been changed... because when one try to open up a campaign file it says: Failed to load "change level" blabla...

So might also explain something - Oh how I wish I could open my old campaign... which I can.. but would require me to go to my other comp, but that won't be now... too lazy :wink:
 
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