- Joined
- Jun 27, 2010
- Messages
- 2,707
How to hide teh hit points of a unit? Like some units have hidden mana.
No idea. I just thought it was ridiculous to have such high HP values that mapmakers might do better with more reasonable damage/HP.i have question regarding this question,
but just the opposite,
How to "FORCE SHOW" the hit points of a unit?
eventhough it has huge health/mana values?
the hit point is between 500k until 10million, something like that
anyway i am using warcraft old version, 1.26/1.27?
any suggestion guys?
@Dr Super Good
Not use such large health numbers? You could try normalising health and scaling damage based on stats and levels. WC3 clearly was not designed for very large numbers as I recall it running into floating point error if they are too large.any suggestion guys?
I guess you could potentially do it by editing UI stuff but that would be a waste of time if you don't intend to have a custom UI overall.i have question regarding this question,
but just the opposite,
How to "FORCE SHOW" the hit points of a unit?
eventhough it has huge health/mana values?
the hit point is between 500k until 10million, something like that
anyway i am using warcraft old version, 1.26/1.27?
any suggestion guys?
I did the unit name thing for a StarCraft protoss shield-like system:thats good idea, eventhoug i never see others do that, because
my case is special i think..