🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Doodads cast their shadow through their model's mesh with the aid of the world light vector as specified in UI\MiscData.txt. The editor has an extra save option to update doodad and terrain shadows as it's expensive to calculate them constantly.
Destructables have a field in object editor Graphic - Shadow (bhsd).
You probably have another language than me. Press CTRL+D to switch to raw display, then search (CTRL+F) for "shadow". If you do not find it this way, make sure that the Graphic category is shown (CTRL+2).
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