- Joined
- Oct 11, 2009
- Messages
- 477
Hello, can I ask on how to create a GUI-based trigger anti-cheat system. Thanks!

This is the most common way to anti-cheat system in Single Player RPG's.
Trigger
Events
Player - Player 1 (Red) types a chat message containing greedisgood as a substring
Player - Player 1 (Red) types a chat message containing icanseedeadpeople as an exact match
Player - Player 1 (Red) types a chat message containing thereisnospoon as an exact match
Conditions]
Actions
Game - Defeat (Triggering Player) with the message: "Cheat is not allowed."
Now that you mention it, all of my spell resources are gone without any notification. Strange.I tried to search the system but didn't find it. I think it's removed, even if it was very useful system...