That cannot be done.
Though you could use a floating text.
or a custom filter.
DisplayTextToPlayer(player, x, y, message)
.Sorry for not elaborating, i was in a hurry when i wrote that post.
Since you're, i guess, a GUI user, you should do it like this:
Instead of player, either type Player(player number) where 'player number' is different from GUI, player red's number is 0, blue's 1, teal's 2 etc...
- Custom script: call DisplayTimedTextToPlayer(player, x, y, duration, message)
or you can put a player variable there (remember to type it udg_ prefix: udg_variablename).
For message, type it within quotes " " or use a variable.
Other parameters are reals which you normally type.
If you want to display the message to multiple players, just loop through a player group (force) and add that line to it.
Change it to this
- Untitled Trigger 001
- Events
- Player - Player 1 (Red) types a chat message containing aa as An exact match
- Conditions
- Actions
- Set PlayerVariable = (All players)
- Set x_playerText = 500.00
- Set y_playerText = 250.00
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Custom script: call DisplayTimedTextToPlayer(udg_PlayerVariable, x_playerText, y_playerText, 10, "LOOOOOOL")
call DisplayTimedTextToPlayer(udg_PlayerVariable, 1.00, 1.00, 10, "LOOOOOOL")
would display it a bit below time indicator.Change it to this
You can also directly type the coordinates like in
- Untitled Trigger 001
- Events
- Player - Player 1 (Red) types a chat message containing aa as An exact match
- Conditions
- Actions
- Set x_playerText = 500.00
- Set y_playerText = 250.00
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Set PlayerVariable = (Picked Player)
- Custom script: call DisplayTimedTextToPlayer(udg_PlayerVariable, udg_x_playerText, udg_y_playerText, 10, "LOOOOOOL")
EDIT: Also, you gotta add small values around 1 for coordinates, like Maker said.
- Custom script: call DisplayTimedTextToPlayer(udg_PlayerVariable, 500.00, 250.00, 10, "LOOOOOOL")
For example,call DisplayTimedTextToPlayer(udg_PlayerVariable, 1.00, 1.00, 10, "LOOOOOOL")
would display it a bit below time indicator.
EditChange it to this
You can also directly type the coordinates like in
- Untitled Trigger 001
- Events
- Player - Player 1 (Red) types a chat message containing aa as An exact match
- Conditions
- Actions
- Set x_playerText = 500.00
- Set y_playerText = 250.00
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Set PlayerVariable = (Picked Player)
- Custom script: call DisplayTimedTextToPlayer(udg_PlayerVariable, udg_x_playerText, udg_y_playerText, 10, "LOOOOOOL")
EDIT: Also, you gotta add small values around 1 for coordinates, like Maker said.
- Custom script: call DisplayTimedTextToPlayer(udg_PlayerVariable, 500.00, 250.00, 10, "LOOOOOOL")
For example,call DisplayTimedTextToPlayer(udg_PlayerVariable, 1.00, 1.00, 10, "LOOOOOOL")
would display it a bit below time indicator.