- Joined
- Mar 5, 2011
- Messages
- 199
The 1st Trigger: Enabled/Initially On
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Events
- Unit - A unit enters City1 Mission <gen>
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Conditions
- (Bandit's Tent 0089 <gen> is dead) Equal to True
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Actions
- Trigger - Turn off (This trigger)
- Quest - Display to (All players) the Quest Update message: |c00FEBA0EUrthar:|r...
- Special Effect - Destroy Quest_Effect[2]
- Wait 10.00 seconds
- Trigger - Run Vanitys Force <gen> (checking conditions)
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Trigger - Turn off (This trigger)
- Destructible - Destroy Ruined Gate (Diagonal 1) 0818 <gen>
- Unit - Pause all units
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Player Group - Pick every player in Main_PlayerGroup and do (Actions)
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Loop - Actions
- Camera - Pan camera for (Picked player) to (Center of Our Allies Come In <gen>) over 1.00 seconds
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Loop - Actions
- Unit - Create 3 Footman for Player 5 (Yellow) at (Center of Vanitys Forces Debut <gen>) facing Default building facing degrees
- Set Debut[1] = (Last created unit group)
- Unit - Create 2 Rifleman for Player 5 (Yellow) at (Center of Vanitys Forces Debut <gen>) facing Default building facing degrees
- Set Debut[2] = (Last created unit group)
- Unit - Create 2 Knight for Player 5 (Yellow) at (Center of Vanitys Forces Debut <gen>) facing Default building facing degrees
- Set Debut[3] = (Last created unit group)
- Unit Group - Order Debut[1] to Move To (Center of Our Allies Come In <gen>)
- Unit Group - Order Debut[2] to Move To (Center of Our Allies Come In <gen>)
- Unit Group - Order Debut[3] to Move To (Center of Our Allies Come In <gen>)
- Game - Display to (All players) for 5.00 seconds the text: |c00FFFC01Knight:|r...
- Wait 5.00 seconds
- Game - Display to (All players) for 5.00 seconds the text: |c00540081Urthar:|r...
- Wait 3.00 seconds
- Unit - Unpause all units
- Unit Group - Order Debut[1] to Attack-Move To (Center of City1 Mission <gen>)
- Unit Group - Order Debut[2] to Attack-Move To (Center of City1 Mission <gen>)
- Unit Group - Order Debut[3] to Attack-Move To (Center of City1 Mission <gen>)
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Events
- Unit - A unit Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (Vanitys Force <gen> is on) Equal to True
- (All units of Debut[1] are dead) Equal to True
- (All units of Debut[2] are dead) Equal to True
- (All units of Debut[3] are dead) Equal to True
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Trigger - Turn off (This trigger)
- Quest - Display to (All players) the Quest Update message: |c00FEBA0EUrthar:|r...
- Quest - Mark Quest_1 as Completed
- Sound - Play GameFound <gen>
- Game - Display to Main_PlayerGroup for 8.00 seconds the text: |c00FEBA0EEach play...
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Player Group - Pick every player in Main_PlayerGroup and do (Actions)
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Loop - Actions
- Player - Add 750 to (Picked player) Current gold
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Loop - Actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)