- Joined
- Dec 6, 2008
- Messages
- 345
Its a problem about Game - Text message.
I using this function (in triggers) everywhere.
But sometimes the text does not appear, even in triggers is set to Display the text.
Illustration:
1)In this trigger the text is displayed only one time, the next time when the function is call by Trigger, it doesn't work.
I using this function (in triggers) everywhere.
But sometimes the text does not appear, even in triggers is set to Display the text.
Illustration:
1)In this trigger the text is displayed only one time, the next time when the function is call by Trigger, it doesn't work.
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Startvote
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Events
- Time - Elapsed game time is 3.00 seconds
- Conditions
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Actions
- Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Sound - Play Hint <gen>
- Set SellectArenanumber = 0
- Countdown Timer - Start TimerArena as a One-shot timer that will expire in 20.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Vote time
- Set TimerWindow = (Last created timer window)
- Game - Display to (All players) for 20.00 seconds the text: |c0000AEAEVote for ...
- Game - Display to (All players) for 20.00 seconds the text: |ccfff0000Ice arena...
- Game - Display to (All players) for 20.00 seconds the text: |ccfff0000Hell aren...
- Game - Display to (All players) for 20.00 seconds the text: |ccfff0000March are...
- Game - Display to (All players) for 20.00 seconds the text: |ccfff0000Jungle ar...
- Trigger - Turn on Vote <gen>
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Events
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Kill
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Triggering unit)) Not equal to Ghost
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Killing unit)) Not equal to (Owner of (Triggering unit))
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Then - Actions
- Game - Display to (All players) for 10.00 seconds the text: (|c000000FF + ((Name of (Owner of (Killing unit))) + |r has killed somebody!))
- Sound - Play AbominationDeath1 <gen>
- Set KILLS[(Player number of (Owner of (Killing unit)))] = (KILLS[(Player number of (Owner of (Killing unit)))] + 1)
- Leaderboard - Change the value for (Owner of (Killing unit)) in BOARD to KILLS[(Player number of (Owner of (Killing unit)))]
- Player - Set (Owner of (Killing unit)) Current gold to (((Owner of (Killing unit)) Current gold) + (Random integer number between 10 and 30))
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Else - Actions
- Game - Display to (All players) for 10.00 seconds the text: (|c000000FF + ((Name of (Owner of (Killing unit))) + |r has killed himself!))
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If - Conditions
- Trigger - Run win <gen> (checking conditions)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events