- Joined
- Mar 23, 2008
- Messages
- 942
When someone die, the killer always get 200 gold...
Why?
Why?
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FirstBlood
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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((Dying unit) is an illusion) Equal to False
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((Owner of (Dying unit)) slot status) Equal to Is playing
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn on Kill <gen>
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Game - Display to (All players) the text: ((Player_Colors[(Player number of (Owner of (Killing unit)))] + ((Name of PlayerHero[(Player number of (Owner of (Killing unit)))]) + |r )) + ( pwned + ((Name of (Dying unit)) + ( for + ((String(Bounty[(Player number of (Owner of (Dying unit)))])) + gold!)
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Game - Display to (All players) the text: ((Name of PlayerHero[(Player number of (Owner of (Killing unit)))]) + ( just drew + ((|cffff0000 + (First Blood + |r)) + (+ 200 gold!))))
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Player - Add Bounty[(Player number of (Owner of (Dying unit)))] to (Owner of (Killing unit)) Current gold
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Bounty[(Player number of (Owner of (Dying unit)))] Greater than or equal to 100
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Then - Actions
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Set Bounty[(Player number of (Owner of (Dying unit)))] = (Bounty[(Player number of (Owner of (Dying unit)))] - (20 x KillsCombo[(Player number of (Owner of (Dying unit)))]))
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Else - Actions
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Set Bounty[(Player number of (Owner of (Dying unit)))] = 100
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Set KillsCombo[(Player number of (Owner of (Dying unit)))] = 1
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Set KillsCombo[(Player number of (Owner of (Killing unit)))] = (KillsCombo[(Player number of (Owner of (Killing unit)))] + 1)
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Set Points_Kill[(Player number of (Owner of (Killing unit)))] = (Points_Kill[(Player number of (Owner of (Killing unit)))] + 1)
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Set Points_Death[(Player number of (Owner of (Dying unit)))] = (Points_Death[(Player number of (Owner of (Dying unit)))] + 1)
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Set Bounty[(Player number of (Owner of (Killing unit)))] = (Bounty[(Player number of (Owner of (Dying unit)))] + 20)
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Sound - Play firstblood <gen>
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Countdown Timer - Start KillingTimer[(Player number of (Owner of (Killing unit)))] as a One-shot timer that will expire in 5.00 seconds
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Kill
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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((Dying unit) is an illusion) Equal to False
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((Owner of (Dying unit)) slot status) Equal to Is playing
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Actions
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Game - Display to (All players) the text: ((Player_Colors[(Player number of (Owner of (Killing unit)))] + ((Name of PlayerHero[(Player number of (Owner of (Killing unit)))]) + |r )) + ( pwned + ((Name of (Dying unit)) + ( for + ((String(Bounty[(Player number of (Owner of (Dying unit)))])) + gold!)
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Player - Add Bounty[(Player number of (Owner of (Dying unit)))] to (Owner of (Killing unit)) Current gold
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Bounty[(Player number of (Owner of (Dying unit)))] Greater than or equal to 100
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Then - Actions
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Set Bounty[(Player number of (Owner of (Dying unit)))] = (Bounty[(Player number of (Owner of (Dying unit)))] - (20 x KillsCombo[(Player number of (Owner of (Dying unit)))]))
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Else - Actions
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Set Bounty[(Player number of (Owner of (Dying unit)))] = 100
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Set KillsCombo[(Player number of (Owner of (Dying unit)))] = 1
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Set KillsCombo[(Player number of (Owner of (Killing unit)))] = (KillsCombo[(Player number of (Owner of (Killing unit)))] + 1)
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Set Points_Kill[(Player number of (Owner of (Killing unit)))] = (Points_Kill[(Player number of (Owner of (Killing unit)))] + 1)
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Set Points_Death[(Player number of (Owner of (Dying unit)))] = (Points_Death[(Player number of (Owner of (Dying unit)))] + 1)
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Set Bounty[(Player number of (Owner of (Killing unit)))] = (Bounty[(Player number of (Owner of (Dying unit)))] + 20)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(KillsCombo[(Player number of (Owner of (Killing unit)))] - 1) Equal to 2
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(Remaining time for KillingTimer[(Player number of (Owner of (Killing unit)))]) Greater than 0.00
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Then - Actions
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Game - Display to (All players) the text: ((Player_Colors[(Player number of (Owner of (Killing unit)))] + ((Name of PlayerHero[(Player number of (Owner of (Killing unit)))]) + |r )) + just got a |cffffa000Double Kill|r!)
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Sound - Play Double_Kill <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(KillsCombo[(Player number of (Owner of (Killing unit)))] - 1) Equal to 3
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(Remaining time for KillingTimer[(Player number of (Owner of (Killing unit)))]) Greater than 0.00
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Then - Actions
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Game - Display to (All players) the text: ((Player_Colors[(Player number of (Owner of (Killing unit)))] + ((Name of PlayerHero[(Player number of (Owner of (Killing unit)))]) + |r )) + just got a |cff00ff00Triple Kill|r!)
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Sound - Play triple_kill <gen>
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Else - Actions
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Countdown Timer - Start KillingTimer[(Player number of (Owner of (Killing unit)))] as a One-shot timer that will expire in 5.00 seconds
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