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How to block the sound from a neighbour?

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Hi there!
I have a map that makes charracters to appear in different sides of the map. Some of them are close to each other. Let's say the mountain separates them. But when my "neighbour" has a fight, I can hear it. How can I avoid it?
I don't need to hear the fight sounds in my place.
 
it requires you to replace every sound file of the abilities, and use a custom sound triggered with a trigger

only custom sounds allow you to change the sound radius

again its possible but defiantly not easy
 
it requires you to replace every sound file of the abilities, and use a custom sound triggered with a trigger

only custom sounds allow you to change the sound radius

again its possible but defiantly not easy

That sounds so hardcore))) Actually I've solved this problem by enabling Fog of War right after enabling Cinematic Mode. It worked :)

But now I have another more serious problem:
Local game disconnects everybody
 
That sounds so hardcore))) Actually I've solved this problem by enabling Fog of War right after enabling Cinematic Mode. It worked :)

But now I have another more serious problem:
Local game disconnects everybody
often the best solutions are your own ^^

yes there a series of reasons why games disconnect

using the wait function, when you should use the wait in game function
deformations
weather
special effects

bla bla bla

but you cam uses a system of checking for disconnections ans then waiting for players to re sync
 
often the best solutions are your own ^^

yes there a series of reasons why games disconnect

using the wait function, when you should use the wait in game function
deformations
weather
special effects

bla bla bla

but you cam uses a system of checking for disconnections ans then waiting for players to re sync

This is my first time when player is disconnected from my game. I understand that it is nothing else but my code... Can it be because each player watches different cinematics?

I asked my friend to host to understand how it looks:
Screenshot
 
This is my first time when player is disconnected from my game. I understand that it is nothing else but my code... Can it be because each player watches different cinematics?

I asked my friend to host to understand how it looks:
Screenshot
anything where there is an out of sync behaviour where something is happening at a different time on someone elses computer then compared to yours

causes out of sync
 
One should not be able to hear or see combat unless the combat area is visible. If playing custom 3D sounds, eg for a triggered ability, then one has to only play them for players which have the point of origin within line of sight. This also applies for special effects, however the special effect should always be created (as they are a handle) but should use no model for players who cannot see the origin.
 
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