• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to... add shockwaves, make fog permanent?

Status
Not open for further replies.
Level 11
Joined
May 26, 2005
Messages
194
i am currently modeling on a nuclear bomb special effect, but as this is my first model i have some problems finishing it ( www.mariusb.kilu.de/Nuclear2.jpg )

- How do you make a unit be rendered all the time, and not only when you can directly see it (if a fog-spreading unit isnt rendered the fog also disappears, e.g. smoke grenade)

- How can you add particle emitters to a model, which dont always face the camera? i know, theres an option in war3 model editor to lock them on XY, and this also works in the program, but warcraft doesnt show anything then

- How do you make a model with a long animation time (15 seconds) be playable with AddSpecialEffect()? (my model always hides after about 5 seconds) note, that this one isnt so important, i can still use dummy units to show the effect
 
Status
Not open for further replies.
Top