How to make model unscalable?

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Hey.

Title says it all. How to make model unscalable in world editor? There are plenty of models that do not respond to Scaling Value on Object Editor, how do they do it? Usually it is particle emitters that seems to be unscalable sometimes. The problem is that there are some units that has their scaling high while actually being small, so once an effect is attached, it is being scaled and I wish to keep the effect scale at 1.0 for every case.

Thanks.
 
The problem is that there are some units that has their scaling high while actually being small
Well, as far as I know there is also scaling in Model Editor if you are to view a specific model which is different from the scaling value in the World Editor so if the scaling of the model was set to be big when it was created even in the default World Editor set, then you would see it quite big even if the scaling value being shown in the World Editor is it's default or such.

EDIT: Or maybe I got the problem wrong, meh. I'll just be posting this still.
 
Let's consider two units. One unit is scaled to 1.0 and another unit is scaled to 2.0. Then via triggers I attach a special effect on both units, special effects gets scaled to 2.0 on the unit with 2.0 scale. I want special effect model to be the same scale on every unit despite unit's scaling.
 
Let's consider two units. One unit is scaled to 1.0 and another unit is scaled to 2.0. Then via triggers I attach a special effect on both units, special effects gets scaled to 2.0 on the unit with 2.0 scale. I want special effect model to be the same scale on every unit despite unit's scaling.

Does this also happen if you use what Pharaoh_ said?
Pharaoh_ said:
Go to your unit in Object Editor and set the option Art - Scale Projectiles to False. This affects attachments as well.
 
The problem is, I need other attachments to get scaled, only a specific effect should not, so I target the model. Because there are models that has effects unscalable, I tried looking into it what is different - found nothing. If anyone is willing to help, I can upload the model I need to be unscalable and another model that is already unscalable as addition.
 
Now I remember... Some abilities in WC3 got around this with animation tags like large, medium and small (check Freezing Breath and Spiked Barricades). You have to make separate animation sequences for each size, tag them "large", "medium" and "small" and then on each unit type fill in the appropriate tag under "Art - Required Animation Names". See if it works.
 
So I should dublicate the animation and add the tag? Or should I attach the effect to the geoet and scale it down during other animation? I'm not really good with animations.

I added a transparent and unselectable geoset, opened Mdlvis, opened sequence manager and every time I click something I get this window:

TaAmXod.png
 
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