- Joined
- Jun 9, 2008
- Messages
- 298
I have been playing around with particle emitters a bit for this, and read some tutorials, but I am kinda stuck right now.
The idea is, I want to create an effect like this:
But without using the weather-region options, because the problem with those is, you can't make them stick to just one height level of the map, the fog will "climb" up hills.
So my idea was, maybe do this with doodads, using a particle emitter like "cloud", and thus put together a surface of fog that only hides the valley floor?
So ideally, the particle emitter should be such that the particles only move on the X/Y plane, without moving up or down. But the Cloud ability particle emitter spits things up like a fountain?
How can I change that in the settings, or is there a better particle emitter to use as a base?
The idea is, I want to create an effect like this:

But without using the weather-region options, because the problem with those is, you can't make them stick to just one height level of the map, the fog will "climb" up hills.
So my idea was, maybe do this with doodads, using a particle emitter like "cloud", and thus put together a surface of fog that only hides the valley floor?
So ideally, the particle emitter should be such that the particles only move on the X/Y plane, without moving up or down. But the Cloud ability particle emitter spits things up like a fountain?
How can I change that in the settings, or is there a better particle emitter to use as a base?