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How do I move a Particle Emitter?

Discussion in 'Modeling & Animation' started by HerrDave, Jun 10, 2015.

  1. HerrDave

    HerrDave

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    Right, I have searched low and high and I cannot find out how to get a particle emitter to move during an animation, I thought it was attached to a bone, but apparently such is not the case.

    This is essential in the making of my next set of models, which I thought were going to be simple.

    Specifically, a Dalaran crystal lamp on a chain that hangs from the ceiling, something that I think would quite nicely compliment underground dungeon maps.


    [​IMG]



    TL:DR

    -I can't find a guide.
    -How do I make particle emitters move in an animation?
     
  2. Chaosium

    Chaosium

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    You can adjust the Z value of the particle in the node manager in Magos, but doing so will affect all animations.

    You can also manually move the particle in MdlVis I guess, the result would be the same.

    Imo the easier way would be to check and doublecheck your bones, in particular the one to which your emitter is attached, there must be something fishy.
     
  3. HerrDave

    HerrDave

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    That's the thing, I can't tell if the emitter is attached to a bone, and I have moved all of them up to be in line with the model, I am wondering how you change what the emitter is attached to.

    Thanks for the tip about the Z value, by the way: I didn't know Magos could do that.
     
  4. Chaosium

    Chaosium

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    I'd recommend you to use MdlVis to check the bone structure, detach your emitter and reattach it to the proper bone, most likely the one to which your lantern is attached.
     
  5. HerrDave

    HerrDave

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    That narrows down the problem again, I don't know how or where to select the emitter, The base for the model already had it.

    Also, the help button is half in Russian and half raw code.
     
  6. Chaosium

    Chaosium

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    Do you mind sending it to me, so I can have a look? (won't steal it, I swear :grin: )

    And yeah agreed, Mdlvis doesn't have the user-friendliest interface ahah, but it gets the job done.
     
  7. HerrDave

    HerrDave

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  8. Chaosium

    Chaosium

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  9. HerrDave

    HerrDave

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    I am impressed! How did you do that?
     
  10. Chaosium

    Chaosium

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    Well I found that your emitter wasn't attached to a bone actually, that was why he wouldn't follow the lantern! I added some pics so you can see what happened :>

    Hope you'll find this useful.
     

    Attached Files:

    Last edited: Jun 11, 2015
  11. HerrDave

    HerrDave

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    Oh!

    Many thanks, I didn't even notice that emitters could appear on the bone list.

    I'd +rep you a second time, but the Hive is getting cross with me for dishing out too much to the same person.

    +future rep
     
  12. Chaosium

    Chaosium

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    Don't worry, you will not face permanent off-world relocation for not giving rep!

    Keep up the good work citizen!