• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

How do I move a Particle Emitter?

Status
Not open for further replies.
Level 67
Joined
Dec 23, 2013
Messages
1,429
Right, I have searched low and high and I cannot find out how to get a particle emitter to move during an animation, I thought it was attached to a bone, but apparently such is not the case.

This is essential in the making of my next set of models, which I thought were going to be simple.

Specifically, a Dalaran crystal lamp on a chain that hangs from the ceiling, something that I think would quite nicely compliment underground dungeon maps.


HangingLamp.jpg




TL:DR

-I can't find a guide.
-How do I make particle emitters move in an animation?
 
Level 29
Joined
Aug 29, 2012
Messages
1,301
You can adjust the Z value of the particle in the node manager in Magos, but doing so will affect all animations.

You can also manually move the particle in MdlVis I guess, the result would be the same.

Imo the easier way would be to check and doublecheck your bones, in particular the one to which your emitter is attached, there must be something fishy.
 
Level 29
Joined
Aug 29, 2012
Messages
1,301
Well I found that your emitter wasn't attached to a bone actually, that was why he wouldn't follow the lantern! I added some pics so you can see what happened :>

Hope you'll find this useful.
 

Attachments

  • Emitter1.jpg
    Emitter1.jpg
    164.8 KB · Views: 160
  • Emitter2.jpg
    Emitter2.jpg
    167.9 KB · Views: 146
Last edited:
Status
Not open for further replies.
Top