• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Particle Emitters Visibility

Status
Not open for further replies.
Level 2
Joined
Feb 11, 2007
Messages
5
First off, I'd like to say that I'm not sure if I put this in the right forum. It might belong in the Animation section. If so, I apologize and please change it to the other section.

I have a really nice model that I made some time ago. When I imported it into the WE, I noticed that all of it's particle emitters play through an entire animation.

As an example: An animation goes from 5000 to 9000. I set a particle's visibility to 7000:1 so that it's only visible for the back half of the animation. In the WE, the particle emitter is visible for the entire animation, as if I had set it to 5000.

Why and how do I fix it? (I use Magos' Model Editer)
 
Level 6
Joined
Jan 16, 2007
Messages
109
That 4999 frame will be ignored. And he want's it on for the back half. So:

If it's interpolation is set to DontInterp:
5000:0,
7000:1,

If it's interpolation is set to Linear:
5000:0,
6999:0,
7000:1,
9000:1,
 
Status
Not open for further replies.
Top