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How to add/remove hero glow with modelling

Level 15
Joined
Sep 6, 2015
Messages
576
This is a detailed tutorial on how to add hero glow to a unit and how to remove hero glow from a hero with modelling. The length of the tutorial doesn't reflect the difficulty of the process, as the tutorial is written in full detail so that it's comprehensible even to the people who have no modelling experience whatsoever.


Table of contents:
- The programs you need
- How to add hero glow to a unit
- How to remove hero glow from a hero
- Hero glow models (needed for adding hero glow)


First of all, these are the programs you need:
WinMPQ v1.64 (only if the model is from the base game)
MDLX Converter
Modeling Resource: Customized Vertex Editor (also known as MatrixEater)


How to add hero glow to a unit:

Part 1 - WinMPQ - extracting the model (only for models from the base game):
If the model of the unit you want to add hero glow to is from the base game, you need to extract it from one of the MPQs located in your Warcraft 3 installation folder using the WinMPQ program linked above. To find the location and the name of the models within the MPQ, open the "Art - Model File" of the unit using that model within the Object Editor in your World Editor and look what's written under "Custom:". If you can't find the desired model in one MPQ, look in another MPQ (they are all located in your Warcraft 3 folder). To open an MPQ go File -> Open. To extract the models, right click on them in WinMPQ after you've opened an MPQ and click "Extract". If your model is a custom model not found in the base game, ignore this step and move to Part 2.

Part 2 - MdlxConv - converting the model file:
Now that you extracted the model/have your model, it's time to convert it to the .mdl format using MdlxConv. Open the program, click Convert and convert your model's file.

Part 3 - MatrixEater - importing the hero glow model:
Now that you have your model file in the .mdx format, it's time to add hero glow to it. To do this you need to download one of the files attached to the end of this tutorial (here), either normal or large hero glow, depending on what you need (normal = Jaina hero glow, large = Pit Lord hero glow). Open the model you converted in the previous step in MatrixEater. Click File -> Import and import the hero glow model you downloaded now from this tutorial. A big window should be opened now. Go to the "Animation" tab of that window. Click on the "Stand -1" animation in the list. Un-tick the "Import this Sequence" because you don't want to import that animation. Click "Finish" at the bottom of the window. Now all you need to do is to save the model. Go File -> Save or Save as and you are done. To use the model in-game you have to convert it back to the .mdx format following the procedure described before, in the Part 2 of this tutorial (see above). Enjoy!

The end product should look something like this:

Screenshot_1.png


How to remove hero glow from a hero:

Part 1 - WinMPQ - extracting the hero (only for the models from the base game):
If the model of a hero you want to remove hero glow from is from the base game, you need to extract it following the procedure described in the Part 1 of the previous part of the tutorial (see above). If your model is a custom model not found in the base game, ignore this step and move to Part 2.

Part 2 - MdlxConv - converting the model file:
See the Part 2 of the previous part of the tutorial on how to do this (see above).

Part 3 - MatrixEater - removing the hero glow geoset:
Open the extracted/custom model of the hero you want to remove hero glow from in MatrixEater. In the window to the left titled "View Controller", set the Editability ("Editable") off for every geoset except for the hero glow geoset. The geosets should turn green in the model preview window as you mouse them over in the View Controller window. That way you can identify the hero glow geoset. Now select the whole hero glow geoset by dragging a box with your mouse around all the vertices (black dots on one of the three white screens) until they turn red. Once the whole geoset is selected delete it by clicking Delete either on your keyboard or in the menu. Save your model and you are done. The only thing left is to convert the model back to the .mdx format following the procedure described in the Part 2 of the previous part of the tutorial (see above). Enjoy!


Here are the hero glow models you need for adding hero glow in the attachment (choose either normal or large, depending on what you need (normal = Jaina hero glow, large = Pit Lord hero glow)):
 

Attachments

  • TeamGlow.mdl
    5.3 KB · Views: 519
  • TeamGlowLarge.mdl
    5.7 KB · Views: 389
Last edited:
Level 15
Joined
Sep 6, 2015
Messages
576
Update: Re-did the whole tutorial using MatrixEater for a better result, because it can transfer bones too.

perhaps you can also describe the process for adding teamglow particles to the weapon of an model.
I found a possible way how to do it. However, it is very complicated and heavily depends on the model from which you are transferring hero weapon glow and the model to which you are transferring it, and writing the tutorial would take a lot of effort. Better watch the MatrixEater video tutorials, they will give you a better picture of an idea how to do it:


And then, when you become adept at it, you can create your own tutorial on how to do it, if you want.
 
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