Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Hello everyone. I'm currently learning to animate a character in 3ds max. I did everything I need to prepare already, from applying physique to the model until adjusting the envelopes so that everything matches fine.
The only thing left that I want to do before I go on with the actual animating, is to set up attachment points to the biped, for example like "weapon", "origin" or "head", etc. ... you know what I'm talking of. So how can I do that with 3ds max?
Thanks in advance!
The only thing left that I want to do before I go on with the actual animating, is to set up attachment points to the biped, for example like "weapon", "origin" or "head", etc. ... you know what I'm talking of. So how can I do that with 3ds max?
Thanks in advance!