- Joined
- Jul 27, 2004
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Not sure if this thread fits for the WIP section, so I post it here. Though it's up to the moderators to move it or not.
Just a little animation experiment to show you guys that I'm learning. Though this biped skeleton (or what's it called) will be used on a model of mine for school work. I used 3DS max 9.
You'll only see the skeleton's stand and wave pose in the GIF.
I know that 3DS Max 5 supports this skeleton, but I wonder if Warcraft III Art Tools supports animations from biped skeletons in case I'll make scratch animations for custom wc3 models.
And yes, I used Camtasia Studio for the screen capture and GIF converting thingy.
EDIT: The reason why the thumbs are seperated from the hands is that it's there where they're applied to the model's thumbs.
Just a little animation experiment to show you guys that I'm learning. Though this biped skeleton (or what's it called) will be used on a model of mine for school work. I used 3DS max 9.
You'll only see the skeleton's stand and wave pose in the GIF.
I know that 3DS Max 5 supports this skeleton, but I wonder if Warcraft III Art Tools supports animations from biped skeletons in case I'll make scratch animations for custom wc3 models.
And yes, I used Camtasia Studio for the screen capture and GIF converting thingy.
EDIT: The reason why the thumbs are seperated from the hands is that it's there where they're applied to the model's thumbs.