I have a question when using 3ds max for modelling from scratch. The Blizzard Art Tools does not support the IK system in 3ds Max, so what other methods do u use for your animation? Rotating the limbs around does not give such s nice natural animation. Blizzard themselves seem to be using something similar for their animations though. I don't know, I could be wrong.
Can someone share their animation techniques? Thnks
Can someone share their animation techniques? Thnks