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im not exactly sure ik is supported either but the way you animate wc3 chars is by using bones. attaching meshes to a specific bone and rotating each part.
TDR gave me tips that you can export a biped into a bone rig that you can then import back, animation included. So I'm not sure if that script is really needed.
TDR gave me tips that you can export a biped into a bone rig that you can then import back, animation included. So I'm not sure if that script is really needed.
Sorry to be kind of ignorant in this, but can someone guide me through how to connect the meshes? I know the tutorial explains it but I'm not sure what to do still.
This is the question that was haunting me for a couple of months ^^ but what exporter to use with 3ds max 7? And do i assign it to the mesh with the physique modifier?
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