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I want to play a sound that already exists in the game, but when I try to make a script that does it, it only gives me the option of using a 'function hashtable - load sound handle' which doesn't make any sense..
next question, if you have a moment: how do I suppress a sound? Basically, I want a certain event to 'sometimes' play a different sound than the default.
so, what I have is this:
Sound - Stop (Last played sound) Immediately
Sound - Play SoundArray(x) at 100.00% volume attached to (Last replaced unit)
Thanks to you the second line works great, the first line not so much..
'Stop LastPlayed sound' doesnt work?
You play sound just before this action or in other trigger?
Maybe Last played sound gets overwritten? Try to put your sound you want to stop into a variable 'Sound'.
And then make Destroy - 'Sound' , or Stop or whatever ...and dont use 'Last played Sound'
'Stop LastPlayed sound' doesnt work?
You play sound just before this action or in other trigger?
Maybe Last played sound gets overwritten? Try to put your sound you want to stop into a variable 'Sound'.
And then make Destroy - 'Sound' , or Stop or whatever ...and dont use 'Last played Sound'
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